Search found 143 matches

by kainenable
Sun Oct 05, 2003 10:47 am
Forum: Development Releases
Topic: THE OUTTAKES
Replies: 3
Views: 5036

Meh, if we have time and energy we can include it. Otherwise we can just scrap it.
by kainenable
Sun Oct 05, 2003 1:30 am
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 18549

Quickie re-post of outline with proper formatting.

VOHAUL STRIKES BACK - PLOT OUTLINE NOTE: This doesn't describe all the death sequences, click events, etc. They can all be found in their respective scripts. This is just meant to make organizing easier. In Space Quest 12, an ape-janitor is cleaning out Vohaul's fortress. Suddenly, he stumbles upon ...
by kainenable
Sun Oct 05, 2003 1:22 am
Forum: Development Releases
Topic: Woo! 3 new characters - (Zaxxon, Monkeyman, Vohaul Robot)
Replies: 4
Views: 5450

Woo! 3 new characters - (Zaxxon, Monkeyman, Vohaul Robot)

http://www.vohaulstrikesback.com/upload/Characters/arfinished.jpg Aryen Finished, the render to the right wasnt the finished one, i changed the tatto and lip color. http://www.vohaulstrikesback.com/upload/Characters/monkeyman.jpg Generic Monkeyman Finished. http://www.vohaulstrikesback.com/upload/C...
by kainenable
Mon Sep 29, 2003 5:33 am
Forum: Development Releases
Topic: New Cutscene movie: Cutscene #1
Replies: 13
Views: 10241

Thats nifty... all it needs now is the vohaul logo on the side.
by kainenable
Tue Sep 23, 2003 2:58 am
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 21679

If we decide to do that i think it will be dead easy. We could just give peopel a fixed point value for each plot point. Doing something integral to the plot... 20 pts or whatever, doing something non integral 10 pts. Pretty easy.
by kainenable
Sat Sep 20, 2003 9:42 am
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 21679

Few changes.

1. Ditch the idea of roger stowing away in the yellow ship.
2. Make it somehow roger can find out the keypad password to the Boot camp
3. Add different keypad puzzel to get into the yellow ship ... I need to find it.
by kainenable
Sat Sep 20, 2003 6:39 am
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 21679

Just Posting it in HTML as well. VOHAUL STRIKES BACK - PLOT OUTLINE NOTE: This doesn't describe all the death sequences, click events, etc. They can all be found in their respective scripts. This is just meant to make organizing easier. In Space Quest 12, an ape-janitor is cleaning out Vohaul's fort...
by kainenable
Sat Sep 20, 2003 12:02 am
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 21679

Full Game Plot

Just so is kinda clear to everyone involved in quality control here is the full plot.

Im not sure where Olzen posted the latest version so if he could post it here that would be great.
by kainenable
Fri Aug 22, 2003 4:54 pm
Forum: Development Releases
Topic: The icons
Replies: 19
Views: 13531

hehe oh yeah, ok :)

I remember i had to redo that one.


Ill have the interface drawn and done this weekend. Ill be away. Expect a post on monday.
by kainenable
Thu Aug 21, 2003 8:59 pm
Forum: Development Releases
Topic: Armory, School Hall, Locker door open, X-Ray
Replies: 26
Views: 16700

Thats great, now i know what vohauls girlfriend in highschool should look like, i really like he idea of the x-rayed pictures too. A great puzzel from within the moon. In terms of the open and closed door pic, thats ok. Whoever is coding he game can just cut out the small section where the door open...
by kainenable
Thu Aug 21, 2003 8:53 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 18549

BlueMax wrote:I would be HAPPY to do script revision to check spelling, cohesion and quality.
Thanks man, that would be greatly appriciated. Once olzen gets the revised plot up and the room listing in proper order we can edit for quality.
by kainenable
Thu Aug 21, 2003 8:50 pm
Forum: Development Releases
Topic: The icons
Replies: 19
Views: 13531

Well if everyone hates the nose ill see what i can do about coming up with a new one. Or at least a modified version.
by kainenable
Mon Aug 18, 2003 9:46 am
Forum: Development Releases
Topic: The icons
Replies: 19
Views: 13531

The icons

Well here they are. the only thing im going to change at this point is the purple pointing thing. Ill probably switch it to a green crosshair or something.


Image
by kainenable
Sun Aug 17, 2003 9:59 am
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 18549

Justas suggested that we get a list of all the scenes in the media posting section and put them in chronological order. Olzen is currently working on this as well as re-vamping the plot outline so it reflects all the changes/modifications we have done to the game thus far. Once that is done we can g...
by kainenable
Sat Aug 16, 2003 3:43 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 18549

Yeah, the scripts really need to be given a once over not only in terms of the dialog but also in terms of the events. Just so there is a chohesive and interesting plot structure in terms of events. If there are major changes that need to be made maybe make a note of them in the thread. If there are...