translation

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Tom S. Fox
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translation

Post by Tom S. Fox » Thu Jan 12, 2012 2:08 am

Hello, guys.

I am interested in translating the game into German and was told to ask here.

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pcj
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Re: translation

Post by pcj » Thu Jan 12, 2012 1:43 pm

Sure, we'd be glad to have it translated into German. I'll contact you with more information soon.

Noctambulo
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Re: translation

Post by Noctambulo » Thu Jan 12, 2012 7:34 pm

I may be able to help with a translation into Spanish...

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pcj
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Re: translation

Post by pcj » Thu Jan 12, 2012 7:43 pm

Excellent!

Tom S. Fox
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Re: translation

Post by Tom S. Fox » Tue Jan 24, 2012 8:55 am

I’m still waiting for that updated translation file.

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mjomble
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Re: translation

Post by mjomble » Tue Jan 24, 2012 9:14 am

Sorry, we've got a lot on our plate at the moment :P - organizing and recording the voice pack, fixing bugs, handling publicity, etc.

And the translation script is not just a matter of pressing a button in the AGS Editor - by default, it misses a lot of special items like mouseovers, text on graphics, etc. Plus the format is not very stable against future code changes. So I'm analyzing the game's source, keeping track of special cases, developing custom tools and formats that would give more context to the lines, help us later correctly map them back into the game, etc. And on the side, working a full time job.

But we are pretty close now :P
"Man, we're gonna get so much pie when all these droids start coming back."

Tom S. Fox
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Re: translation

Post by Tom S. Fox » Tue Jan 24, 2012 9:33 am

Why is it missing mouseovers?

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mjomble
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Re: translation

Post by mjomble » Tue Jan 24, 2012 9:37 am

We're using custom properties for that and they don't appear in the TRS file.
"Man, we're gonna get so much pie when all these droids start coming back."

Noctambulo
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Re: translation

Post by Noctambulo » Wed Jan 25, 2012 9:08 am

mjomble wrote:developing custom tools and formats that would give more context to the lines
This is very important indeed

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