The Penguin and the trap

Released information from various stages of VSB's development.
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Datadog
Character, Sprite & GUI Artist
Character, Sprite & GUI Artist
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Post by Datadog »

Whoo!

*jumps in the air*

Now we just need to finish the script!
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mjomble
Writer / Efficiency Facilitator
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Post by mjomble »

Hmm... that sounds like my cue for 'disappear for months'.
"Man, we're gonna get so much pie when all these droids start coming back."
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Datadog
Character, Sprite & GUI Artist
Character, Sprite & GUI Artist
Posts: 1460
Joined: Thu Jan 20, 2005 5:41 pm
Location: Vancouver
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Post by Datadog »

In terms of scripting, we can only do the following things at the moment:


Background Hotspots

Only for rooms that are done. It's probably best if we wait on Marty since he tends to fill up the rooms with all kinds of neat things we don't anticipate.

Basic Events

-Basically, any event that's supposed to occur, and Roger's and other character's reaction to it.

Inventory

-Click events on inventory items, clicking inventory on Roger, and unhandled events.

Character Dialogues

-The Penguin
-The Prisoner
-Lewdy
-Store Clerk
-Librarian
-Ape Guards in Shuttle Bay
-Dweeble
-Lady Furkunz
-General Forksmith (in Break Room)
-General Forksmith (on Roof)
-The Birds (Dumb and Smart)
-Vohaul's Parents
-Vohaul's Brother
-Kid Vohaul
-Teen Vohaul
-Monolith Burger Employee
-Young Adult Vohaul
-Vohaul's Girlfriend (?)
-Metaphysical Rodney

Cut-scenes

-Never & the Drill/Bea's Escape; after Roger's incarceration
-Roger talks to Bea on Walkie-Talkie
-Roger and Bea reunite after defeating Never
-The Furkunz Revolution
-Roger finally meets Vohaul
-Ape Scientist Proposes Rescuing Vohaul
-The Epilogue

I think everything else has already been scripted and can simply be modified from here if necessary.
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