Furkunz

Released information from various stages of VSB's development.
User avatar
olzen
Co-Lead; Producer, Composer, Director, Writer
Co-Lead; Producer, Composer, Director, Writer
Posts: 2132
Joined: Sun Mar 30, 2003 11:07 pm
Location: Denmark
Contact:

Post by olzen » Tue Dec 20, 2005 12:08 am

pcj wrote:"We won't need to see Rulf's face, will we?"


He'd have to kill us if we did. Nice! :)
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.

User avatar
pcj
Site Admin, Webmaster, Programmer
Site Admin, Webmaster, Programmer
Posts: 2949
Joined: Sat May 31, 2003 9:19 am
Location: USA
Contact:

Post by pcj » Tue Dec 20, 2005 10:49 pm

Priest:
Image

(FLA)

Pstonie
Posts: 46
Joined: Sun May 25, 2003 5:53 am
Location: The Domesticated Republic of South Africa
Contact:

Post by Pstonie » Wed Dec 21, 2005 3:25 am

Nice. I'm thinking he should have messier hair, though. A lot messier, like he's a crackpot. Einstein-like might be good, but I'm thinking Don King would be better.

Might be just me, though.
"Yeah" -Roger

User avatar
mjomble
Writer / Efficiency Facilitator
Writer / Efficiency Facilitator
Posts: 2416
Joined: Sun May 11, 2003 4:44 am
Location: Estonia

Post by mjomble » Wed Dec 21, 2005 4:02 am

Pstonie wrote:Might be just me, though.

Might also not be.

Worth a shot, ay.
"Man, we're gonna get so much pie when all these droids start coming back."

User avatar
pcj
Site Admin, Webmaster, Programmer
Site Admin, Webmaster, Programmer
Posts: 2949
Joined: Sat May 31, 2003 9:19 am
Location: USA
Contact:

Post by pcj » Wed Dec 21, 2005 10:38 pm

Merf:

Image

(FLA)

User avatar
olzen
Co-Lead; Producer, Composer, Director, Writer
Co-Lead; Producer, Composer, Director, Writer
Posts: 2132
Joined: Sun Mar 30, 2003 11:07 pm
Location: Denmark
Contact:

Post by olzen » Thu Dec 22, 2005 1:58 am

Very good, but we'll need an animation of him first being scared by the ghost and then running away.
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.

User avatar
mjomble
Writer / Efficiency Facilitator
Writer / Efficiency Facilitator
Posts: 2416
Joined: Sun May 11, 2003 4:44 am
Location: Estonia

Post by mjomble » Thu Dec 22, 2005 4:39 am

Schweet!

Needs a little more horizontal flipping, but that should be easy to while importing ;)
"Man, we're gonna get so much pie when all these droids start coming back."

User avatar
pcj
Site Admin, Webmaster, Programmer
Site Admin, Webmaster, Programmer
Posts: 2949
Joined: Sat May 31, 2003 9:19 am
Location: USA
Contact:

Post by pcj » Thu Dec 22, 2005 7:00 am

Justas wrote:Needs a little more horizontal flipping, but that should be easy to while importing ;)


That's the first one you've noticed it on. :P

User avatar
mjomble
Writer / Efficiency Facilitator
Writer / Efficiency Facilitator
Posts: 2416
Joined: Sun May 11, 2003 4:44 am
Location: Estonia

Post by mjomble » Thu Dec 22, 2005 7:41 am

ya well ur momma so fat.
"Man, we're gonna get so much pie when all these droids start coming back."

User avatar
pcj
Site Admin, Webmaster, Programmer
Site Admin, Webmaster, Programmer
Posts: 2949
Joined: Sat May 31, 2003 9:19 am
Location: USA
Contact:

Post by pcj » Fri Dec 23, 2005 9:39 am

Priest and Merf have been updated.

Werg:

Image

(FLA)

Drunk:

Image

(FLA)

User avatar
olzen
Co-Lead; Producer, Composer, Director, Writer
Co-Lead; Producer, Composer, Director, Writer
Posts: 2132
Joined: Sun Mar 30, 2003 11:07 pm
Location: Denmark
Contact:

Post by olzen » Fri Dec 23, 2005 9:42 am

Yarr, this be the shit! Except that Merf still needs a running-animation. Yep, lotsa stuff for such a small character.
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.

User avatar
pcj
Site Admin, Webmaster, Programmer
Site Admin, Webmaster, Programmer
Posts: 2949
Joined: Sat May 31, 2003 9:19 am
Location: USA
Contact:

Post by pcj » Fri Dec 23, 2005 9:47 am

Or we could just speed up the walking animation.

User avatar
Datadog
Character, Sprite & GUI Artist
Character, Sprite & GUI Artist
Posts: 1460
Joined: Thu Jan 20, 2005 5:41 pm
Location: Vancouver
Contact:

Post by Datadog » Fri Dec 23, 2005 12:04 pm

It already has a running animation, but I could probably soup it up a bit.

Post Reply