Full Game Plot (heavily outdated)

Released information from various stages of VSB's development.
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pcj
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Post by pcj » Sat Feb 14, 2004 11:08 am

There. Happy now?

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BlueMax
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Post by BlueMax » Sat Feb 28, 2004 9:27 pm

Good to have the script! Now we know the proper order of all the small scenes! This will help scripting certin music transitions if it's in sequence!
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olzen
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Post by olzen » Sun Feb 29, 2004 2:00 am

I've been wondering about that... is it possible to use a LucasArts-like music system in AGS where a transition cue is playing when you leave a location instead of just changing the music?
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pcj
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Post by pcj » Sun Feb 29, 2004 9:29 am

Yes. Do you want to have the music of the old room to fade out while the new room's music fades in, or have the old room's music fade out first, then have the new music fade in?

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olzen
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Post by olzen » Sun Feb 29, 2004 10:05 am

Probably the first option. It was just a suggestion, though. We oughta try it first to hear how it sounds, cause with some themes, it might not work.
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pcj
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Post by pcj » Sun Feb 29, 2004 10:42 am

I'll go ahead and write the function then.

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Post by pcj » Mon Mar 01, 2004 4:21 pm

Damn.

That's what I get for not paying attention.

I had the function all written too. Turns out it's natively supported in 2.6 SP1, whereas I was using 2.56d. I need to watch their web site better.

Oh well, it works well anyway.

Oh, and we can use PNG now as an image import option. And true color (32/24 bit) is also available.

That's right everybody, point and laugh.

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