Radon bootcamp and fortress
- MartyMcFly
- BG Artist / Coffee Retriever
- Posts: 811
- Joined: Fri Apr 04, 2003 7:38 pm
no those things in the upper left hand corner could be just fuel tanks i guess. as for the captules, they will be fired from the cannon that is seen in the upper right hand corner, for a better view of the cannon its somewhere posted here... but with the closeup cannon pic, im gonna change the captules to suit what they are meant to look like
and as for the moon, i had no idea that there was meant to be a moon. for the stars i used a program called "Universe Creator" which does just that, that planet is part of the starfield i made to be used in the background. i can change it if necessary.
and as for the moon, i had no idea that there was meant to be a moon. for the stars i used a program called "Universe Creator" which does just that, that planet is part of the starfield i made to be used in the background. i can change it if necessary.
- olzen
- Co-Lead; Producer, Composer, Director, Writer
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Well, if pcj agrees, I think it'd be a good idea to have 2D space backgrounds created in "Universe Creator" for the space cutscenes. The moon, btw, is merely the same as on the Radon backgrounds. It won't require much for you to insert it.
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.
- MartyMcFly
- BG Artist / Coffee Retriever
- Posts: 811
- Joined: Fri Apr 04, 2003 7:38 pm
Just to clear things up...
First of all...Zanon doesn't exist anymore (at least to my knowledge); it's Radon and its moon, so that'll help clear up any miscommunication.
Also, in the 3D video I made, there's no glow around the moon, only around Radon, but there is an atmosphere around both.
There's also an X on the moon; which may or may not be seen in your rendering of the scene. You can use my 3D moon as a reference, but I'm not sure if it's absolutely right or anywhere close, as it hasn't been really addressed since I last changed it to suit their stated expectations.
First of all...Zanon doesn't exist anymore (at least to my knowledge); it's Radon and its moon, so that'll help clear up any miscommunication.
Also, in the 3D video I made, there's no glow around the moon, only around Radon, but there is an atmosphere around both.
There's also an X on the moon; which may or may not be seen in your rendering of the scene. You can use my 3D moon as a reference, but I'm not sure if it's absolutely right or anywhere close, as it hasn't been really addressed since I last changed it to suit their stated expectations.
- MartyMcFly
- BG Artist / Coffee Retriever
- Posts: 811
- Joined: Fri Apr 04, 2003 7:38 pm
- kainenable
- Posts: 317
- Joined: Sat Mar 29, 2003 10:32 am
- Contact:
Don't know if you realized this, but in both the main picture with the cannon, and the shot from the control room, the field of stars appears to extend to beneath the shuttlebay. Isn't the shuttlebay physically located on Radon? If so, you'll need to add a horizon, unless either Radon should be rendered flat, instead of a globe, or the building is on its side, facing space. In which case gravity become a problem.
Also, in every other shot I've seen on Radon, there aren't any visible stars, except perhaps the main star. Is it suddenly night on Radon, or did it suddenly lose its atmosphere? (a major problem for Radon's inhabitants) Otherwise, I don't know how you're going to be able to see the starfield from the shuttlebay, unless it's outside the atmosphere, or at least above the troposphere, stratosphere, and mesosphere (if Radon has all of those, which it appears to).
Also, in every other shot I've seen on Radon, there aren't any visible stars, except perhaps the main star. Is it suddenly night on Radon, or did it suddenly lose its atmosphere? (a major problem for Radon's inhabitants) Otherwise, I don't know how you're going to be able to see the starfield from the shuttlebay, unless it's outside the atmosphere, or at least above the troposphere, stratosphere, and mesosphere (if Radon has all of those, which it appears to).