Interface Feedback
Posted: Tue Jan 10, 2012 2:19 pm
This seems like something that's subtly irksome so most people would neglect to report it...
The region one has to move the mouse into to make the icon bar appear feels disproportionately slim compared to the rather large bar. I think shrinking the icons to the dimensions of the inventory buttons (distributing the excess horizontal space like so: "{W}{H}{M}{E}..{?}{I}..{O}") and growing the trigger region to half the bar's height (so when the bar appears, the mouse is on an icon).
Oh, and rollover icons.
* Hmm, all the other mouse-driven Space Quests had {W}{E}{H}{M}.
The region one has to move the mouse into to make the icon bar appear feels disproportionately slim compared to the rather large bar. I think shrinking the icons to the dimensions of the inventory buttons (distributing the excess horizontal space like so: "{W}{H}{M}{E}..{?}{I}..{O}") and growing the trigger region to half the bar's height (so when the bar appears, the mouse is on an icon).
Oh, and rollover icons.
* Hmm, all the other mouse-driven Space Quests had {W}{E}{H}{M}.