Released information from various stages of VSB's development.
pcj
Site Admin, Webmaster, Programmer
Posts: 2949 Joined: Sat May 31, 2003 9:19 am
Location: USA
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by pcj » Sat Feb 14, 2004 11:08 am
There. Happy now?
BlueMax
Posts: 68 Joined: Thu Jun 26, 2003 10:44 am
Location: Lacombe, Alberta, Canada
Contact:
Post
by BlueMax » Sat Feb 28, 2004 9:27 pm
Good to have the script! Now we know the proper order of all the small scenes! This will help scripting certin music transitions if it's in sequence!
How do you type with boxing gloves on your hands?
olzen
Co-Lead; Producer, Composer, Director, Writer
Posts: 2132 Joined: Sun Mar 30, 2003 11:07 pm
Location: Denmark
Contact:
Post
by olzen » Sun Feb 29, 2004 2:00 am
I've been wondering about that... is it possible to use a LucasArts-like music system in AGS where a transition cue is playing when you leave a location instead of just changing the music?
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.
pcj
Site Admin, Webmaster, Programmer
Posts: 2949 Joined: Sat May 31, 2003 9:19 am
Location: USA
Post
by pcj » Sun Feb 29, 2004 9:29 am
Yes. Do you want to have the music of the old room to fade out while the new room's music fades in, or have the old room's music fade out first, then have the new music fade in?
olzen
Co-Lead; Producer, Composer, Director, Writer
Posts: 2132 Joined: Sun Mar 30, 2003 11:07 pm
Location: Denmark
Contact:
Post
by olzen » Sun Feb 29, 2004 10:05 am
Probably the first option. It was just a suggestion, though. We oughta try it first to hear how it sounds, cause with some themes, it might not work.
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.
pcj
Site Admin, Webmaster, Programmer
Posts: 2949 Joined: Sat May 31, 2003 9:19 am
Location: USA
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by pcj » Sun Feb 29, 2004 10:42 am
I'll go ahead and write the function then.
pcj
Site Admin, Webmaster, Programmer
Posts: 2949 Joined: Sat May 31, 2003 9:19 am
Location: USA
Post
by pcj » Mon Mar 01, 2004 4:21 pm
Damn.
That's what I get for not paying attention.
I had the function all written too. Turns out it's natively supported in 2.6 SP1, whereas I was using 2.56d. I need to watch their web site better.
Oh well, it works well anyway.
Oh, and we can use PNG now as an image import option. And true color (32/24 bit) is also available.
That's right everybody, point and laugh.