Talkie Version

Questions, remarks, etc. on the VSB project.
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ClassicGamer81
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Talkie Version

Post by ClassicGamer81 »

I've heard ramblings of a Talkie Version of VSB, should it ever come to fruition how would a starving, famished, depraved actor go about auditioning?

And on a semi-related note, will the soundtrack be downloadable at some point?
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pcj
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Re: Talkie Version

Post by pcj »

You can pick some characters from the voice scripts to read from so we can get a feel for what your voice is like. Most of the major characters are cast but there's obviously a bit of room. You can send your samples to pcj@sqvsb.com

We're planning on making other downloadables available, including the soundtrack.
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mjomble
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Re: Talkie Version

Post by mjomble »

Some fun stats about the voices:

There are approximately 8000 spoken lines in the game.

Top characters by line count (showing everyone with at least 20 lines):
2948 Narrator
2272 Roger
186 Beatrice
179 Vohaul
129 General Forksmith
104 Boot Camp Entrance Guard
102 Finkle
93 Werg
86 Penguin
83 Al
79 Rodney
74 Dr. Nelzo
73 Resort Clerk
67 Bartender
61 Never Kenezer
61 Ned
52 Mayor Nurb
50 Dweeble
48 Gofty
47 Ape Scientist
44 Odster
44 mjomble
43 Rulf
42 Private Simians
42 Furkunz Priest
41 Ape Colonel
40 Monolith Vohaul
39 Rupert
39 Monolith Manager
35 Chris
34 Beach Vohaul
33 Archivist
32 Kid Vohaul
32 Gate Guard #1
31 Gate Guard #2
31 Dumb Bird Head
29 Lewdy
28 Frederik
24 Smart Bird Head
24 Ship Guard
23 Prisoner
22 Harmony
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pcj
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Re: Talkie Version

Post by pcj »

The soundtrack is now available at http://www.sqvsb.com/extras/VSB_Soundtrack.zip
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DrSlash
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Re: Talkie Version

Post by DrSlash »

pcj wrote:The soundtrack is now available
Awesome! Here is a list of my favorite songs from the game:
Frederik Olsen - Lewdy In the System
Frederik Olsen - The Moonbase
Robert Bäckman - The Sewers
Robert Piwowarczyk - Vohaul's Theme
I'm recruiting a team for SQ fan-game!
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pcj
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Re: Talkie Version

Post by pcj »

I'm quite fond of the Furkunz theme myself. Lewdy's theme is also cool.

Actually, now that I think of it, I like most of them.

Fun fact: The Amusement Park theme (from the canceled Amusement Park in the fortress - seen briefly in the third ending) was originally made for the Furkunz. While it didn't quite fit the Furkunz, we liked it so much we kept it for the Amusement Park.
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DrSlash
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Re: Talkie Version

Post by DrSlash »

Yeah, in fact they are all great, either is the game itself.
I'm recruiting a team for SQ fan-game!
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olzen
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Re: Talkie Version

Post by olzen »

Truly appreciated :D

The soundtrack was a bit of pain to put together, actually. Robert Piwowarczyk's contributions were the only pieces I didn't have to mess around with. But I re-sequenced all of Raggit's material by ear; the audio quality on those wasn't really up to snuff, but his material was all rather good. And all of Robert Bäckman's music was in MIDI-format, so I had to make those sound convincing as well. And then I just filled the gaps wherever neccessary.

Maybe not the best way of working, but if you like it, I guess that means I succeeded :D
WARNING: Will often post redundant anecdotes about the history of the "Vohaul Strikes Back"-project.
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Re: Talkie Version

Post by VampireSpaceTrucker »

How's the voice pack work progressing? Is the voice_scripts page up to date, do the roles that don't say "has been cast" next to them still need voicing? I'd love to do some.

And kudos on an excellent, fun, triumphant SQ game. =D>
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