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Furkunz theme

Posted: Sun Feb 19, 2006 1:36 pm
by Robertos
Hi.

I've just uploaded the Furkunz-hut theme onto the ftp server into the "sound & music" folder. I would have attached it here, but I don't have such an option. It is a short theme which loops once just to show how it sounds in a loop. I hope it fits the athmosphere. Tell me what you think of it.

Posted: Sun Feb 19, 2006 1:58 pm
by mjomble
Eyyy, that sounds sweet! :D

Sounds like it would fit the atmosphere pretty well, though perhaps a thing or two could be changed. I'm not quite sure what, but one thing I've noticed is that this tune kind of makes me imagine an open-air environment, like some medieval city (from QfG or KQ), but the Furkunz live in caves, which, although it fits with the low-tech style, is much more constrained.

Perhaps something slightly more echo-ing or with some faint water-dripping effects or... well, maybe someone who actually knows something about music could express my thoughts more accurately (should they actually agree with me :P). One more thing, perhaps it were possible to add some more, uh, "quirky" sounds to make the tune more comedy-ish. Or... not.

PS. Oh, and instead of attaching files, we just link to the FTP. Your file, for example, could be found at http://www.sqvsb.com/upload/Sound_and_Music/Library.mp3

Posted: Sun Feb 19, 2006 2:06 pm
by olzen
Awesome! I somewhat agree with Justas (the second section sounds very medieval-ish), but I mainly feel it should have a marching drum for a bit more urgency. Apart from that, I like it!

Posted: Sun Feb 19, 2006 2:10 pm
by pcj
NOOOO, it's so catchy!

We could use it for the Library maybe.

Posted: Sun Feb 19, 2006 2:23 pm
by mjomble
So we got to wondering in #vsb if your comment about it being the "Furkunz-hut theme" meant that it was supposed to be that sneaky suspense theme for inside Merf's hut, or the generic Furkunz cave theme.

As the former would need to be more sneaky and suspense.... ish, and it sounded more similar to the latter.

Anyhoo, if it's possible, you could also come to #vsb to discuss it with us, or whenever you upload new music in the future. Kind of more convenient than doing it all via the forum :P

Posted: Mon Feb 20, 2006 12:20 am
by Datadog
Cut and print. Happy fuzzy Gummi Bear music. Me likes.

Posted: Mon Feb 20, 2006 9:21 am
by olzen
So I talked it over with Robertos with some input from Justas and we all agree that this is going to be the library-theme. Schmöwking!

Amusement Park Theme

Posted: Wed Jul 12, 2006 4:05 pm
by Robertos
Ok. I've just finished my new Furkunz Theme. Tell me what you think.

http://www.sqvsb.com/upload/Sound_and_M ... ntPark.mp3

Posted: Wed Jul 12, 2006 4:32 pm
by pcj
Yeah, that's pretty good. :y:

Posted: Wed Jul 12, 2006 5:20 pm
by mjomble
Heh, got a little confused there, I'd already managed to forget that the old furkunz.mp3 had been moved to the library.

So then I went to check out the reason we did that, and it was because the old tune sounded too 'open-air-y', and this sounds even more like some kind of a country fair rather than dark and moldy caves :D

But still, the tune itself is really good and catchy. And chances are that I might get used to it being the Furkunz theme (like I did with the old one even after we moved it elsewhere and I forgot :P), but right now I think this would be perfect for the amusement park scene instead.

So I'm not sure what to do. If you don't mind giving another shot at a from-scratch more darkish cave-y tune with a hint of funny/quirky, that'd be great.

Posted: Wed Jul 12, 2006 5:22 pm
by pcj
Yeah, does sound a bit more like the Amusement Park, now that you mention it. :P

Posted: Wed Jul 12, 2006 11:36 pm
by Robertos
You guys are kinda right. Ok I'll give it another try then. You know there is something very special about those Furkunz :wink:

Posted: Thu Jul 13, 2006 12:20 am
by olzen
I dunno. I kinda think it'd fit Merf's hut pretty good. Either way, it's a nice tune and it'll do nicely for the general Furkunz-area too, I think!

Posted: Thu Jul 13, 2006 4:57 am
by mjomble
Hmm, I think the inside of the hut could certainly use something more film-noir-esque with some suspense. Or like the sneaking tunes from QfG games, perhaps.
Robertos wrote:You know there is something very special about those Furkunz :wink:
Heh, perhaps we'll get the entire game composed via this 'Furkunz gateway' ;)

Posted: Thu Jul 13, 2006 5:07 am
by MartyMcFly
heh its not the first time he's made a tune which fits another scene better. why dont we try reverse psychology "hey Robertos, make the music for the amusement park theme" :D
just kidding, the music sounds great. it reminds me alot of Banjo Kazooie :D