Page 6 of 6

Posted: Tue Dec 20, 2005 12:08 am
by olzen
pcj wrote:"We won't need to see Rulf's face, will we?"
He'd have to kill us if we did. Nice! :)

Posted: Tue Dec 20, 2005 10:49 pm
by pcj
Priest:
Image

(FLA)

Posted: Wed Dec 21, 2005 3:25 am
by Pstonie
Nice. I'm thinking he should have messier hair, though. A lot messier, like he's a crackpot. Einstein-like might be good, but I'm thinking Don King would be better.

Might be just me, though.

Posted: Wed Dec 21, 2005 4:02 am
by mjomble
Pstonie wrote:Might be just me, though.
Might also not be.

Worth a shot, ay.

Posted: Wed Dec 21, 2005 10:38 pm
by pcj
Merf:

Image

(FLA)

Posted: Thu Dec 22, 2005 1:58 am
by olzen
Very good, but we'll need an animation of him first being scared by the ghost and then running away.

Posted: Thu Dec 22, 2005 4:39 am
by mjomble
Schweet!

Needs a little more horizontal flipping, but that should be easy to while importing ;)

Posted: Thu Dec 22, 2005 7:00 am
by pcj
Justas wrote:Needs a little more horizontal flipping, but that should be easy to while importing ;)
That's the first one you've noticed it on. :P

Posted: Thu Dec 22, 2005 7:41 am
by mjomble
ya well ur momma so fat.

Posted: Fri Dec 23, 2005 9:39 am
by pcj
Priest and Merf have been updated.

Werg:

Image

(FLA)

Drunk:

Image

(FLA)

Posted: Fri Dec 23, 2005 9:42 am
by olzen
Yarr, this be the shit! Except that Merf still needs a running-animation. Yep, lotsa stuff for such a small character.

Posted: Fri Dec 23, 2005 9:47 am
by pcj
Or we could just speed up the walking animation.

Posted: Fri Dec 23, 2005 12:04 pm
by Datadog
It already has a running animation, but I could probably soup it up a bit.