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Dweeble

Posted: Sat Oct 25, 2003 1:40 pm
by kainenable
Image

For some reason i cant think up a decent color scheme for him. Im not sure how good green looks. Im just totally out if ideas for his color scheme. Any suggestions?

Oh and by the way i havent finished with him yet. He doesnt have his second set of arms.

Posted: Sun Oct 26, 2003 7:37 am
by olzen
I think he should be pink, since he is wormy, and wear a green soldier helmet and a bandolier with lotsa bullets. Remember, he has 4 arms!

Posted: Sun Oct 26, 2003 9:27 am
by pcj
Sounds good.

Posted: Sun Oct 26, 2003 10:54 am
by kainenable
Dweebles now done.


Image

Hes even got a baddass skull thing.

Posted: Sun Oct 26, 2003 10:59 am
by pcj
Nice one. I'd like to see a side view, though.

Posted: Sun Oct 26, 2003 11:08 am
by kainenable
I just shut down the proggie, but its exacally like the first one. Only with 2 more arms.

Posted: Sun Oct 26, 2003 11:14 am
by olzen
Maybe he should have some stubble to make him look tougher. And don't you forget the goddamn cigar! :wink:

Posted: Sun Oct 26, 2003 11:14 am
by pcj
Ahh..ok.

You're going to add bullets, guns, knives, etc., right?

Posted: Sun Oct 26, 2003 11:24 am
by kainenable
Guns ya, but add to much else and it will be obscured by the counter. This is why the bottem part of his body doesnt have a whole lot o detail.

Posted: Sun Oct 26, 2003 11:26 am
by mjomble
Maybe you could add some more alienesque details on his face? It kinda looks too human. But if it's too late to make changes, then never mind.

Posted: Sun Oct 26, 2003 11:32 am
by pcj
Yeah, maybe you should try a more translucent hue of pink, or a slightly yellowish color.

Posted: Sun Oct 26, 2003 11:37 am
by kainenable
The lighting will change anyway, its horrible now but on the final render it will be betta.

Posted: Sun Oct 26, 2003 11:45 am
by pcj
Is he going to be moving around behind the counter? I'd like to see how he moves.

Posted: Sun Oct 26, 2003 1:17 pm
by kainenable
probably not, think fester blatz in space quest 6

Posted: Mon Oct 27, 2003 6:29 am
by pcj
Ah...ok.