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Posted: Tue Jun 24, 2003 12:02 pm
by olzen
Yeah, but I intended that sequence to look like the SQ4-fight scene. Sorta upside-down. So she won't really walk forward.

Posted: Tue Jun 24, 2003 12:09 pm
by kainenable
She still needs to make her way to where the guy is

Posted: Tue Jun 24, 2003 12:16 pm
by pcj
What do you mean, upside down? What fight scene from SQ4 are you talking about, the one with Vohaul or the squid?

Posted: Tue Jun 24, 2003 9:24 pm
by MartyMcFly
that looks awesome

Posted: Thu Jun 26, 2003 9:56 pm
by BlueMax
hubba, hubba! :) Is it just me, or did Bea just get a lot younger...?
It works though!

Posted: Fri Jun 27, 2003 2:35 am
by olzen
Well, don't we all know Dr. Beleaux? That guy can do wonders! :wink:

Posted: Fri Jun 27, 2003 5:18 am
by pcj
Try explaining THAT to the player.

I suppose you could borrow a line from SQ6, just changing a few things:
It [She] looks better than it [she] did in SQ4 [SQ5], that's for sure!

Posted: Fri Jun 27, 2003 9:15 pm
by BlueMax
I'm curious about our graphic models (forgive me, I'm new)... Are they going to be rendered in real-time there on everyone's computers or are our heroes being turned into sprites that will animate in a pre-determined way (the way sprites do.)

I can't wait to see scenes like Bea and Roger sitting, standing, kicking, hiding, etc in the Pie-ry scene among others! You got all that kinda' stuff all planned out?

Are the same models going to be used for close-ups and speaking cutscenes? Or for that matter, the face for pop-up talk bubbles?

Great job animators!! :D

Posted: Thu Jul 10, 2003 5:40 am
by mjomble
I see noone has replied yet, so I'll do it on my own since I'm 99% sure about it.

The models will be rendered in 3D by Kain, so he can do it separately for all the directions and also face shots, etc. Then, all the frames are saved as sprites and sent to Tim to be put in the game.