Speech Center Plugin
Posted: Thu Apr 05, 2012 3:13 pm
Hello VSB and other game developers,
I have noticed you are working on adding speech to your game and I thought I would like to share with you information about a recent plugin I wrote that covers speech capability and text review within AGS Editor.
The plugin has the ability to scan the scripts (dialogs, global scripts and room scripts), and display all the speech line it finds in those scripts (such as the text used in the character Say function). You can double click the line to go directly to the corresponding script line.
You can sort, filter and search through the lines using the interface.
If the lines are numbered then it offers additional functionality:
The Speech directory is scanned for each line and provides info on the file status. You can playback the speech from the editor itself. You can also mark whether those lines are correct (there are 2 checkboxes for each line, one for the voice file and the other text).
To make sure the plugin is as non-intrusive as possible, it only loads the data if you click on the refresh button, thus it should not affect something you do, unless you are actually doing something at the plugin screen. It should also have the capacity to handle thousands of lines, which should cover even text-heavy games.
I would greatly appreciate it if you tried it with your game and provide feedback on whether or not it assists you and also if there are any other needs this plugin can covre.
It is downloadable from this link:
https://skydrive.live.com/redir.aspx?ci ... K4Z8fEy_9I
Here are a couple of images to show what this plugin is all about:
PS, I posted this in bigbluecup, I apologize if you already read this.
I have noticed you are working on adding speech to your game and I thought I would like to share with you information about a recent plugin I wrote that covers speech capability and text review within AGS Editor.
The plugin has the ability to scan the scripts (dialogs, global scripts and room scripts), and display all the speech line it finds in those scripts (such as the text used in the character Say function). You can double click the line to go directly to the corresponding script line.
You can sort, filter and search through the lines using the interface.
If the lines are numbered then it offers additional functionality:
The Speech directory is scanned for each line and provides info on the file status. You can playback the speech from the editor itself. You can also mark whether those lines are correct (there are 2 checkboxes for each line, one for the voice file and the other text).
To make sure the plugin is as non-intrusive as possible, it only loads the data if you click on the refresh button, thus it should not affect something you do, unless you are actually doing something at the plugin screen. It should also have the capacity to handle thousands of lines, which should cover even text-heavy games.
I would greatly appreciate it if you tried it with your game and provide feedback on whether or not it assists you and also if there are any other needs this plugin can covre.
It is downloadable from this link:
https://skydrive.live.com/redir.aspx?ci ... K4Z8fEy_9I
Here are a couple of images to show what this plugin is all about:
PS, I posted this in bigbluecup, I apologize if you already read this.