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translation

Posted: Thu Jan 12, 2012 2:08 am
by Tom S. Fox
Hello, guys.

I am interested in translating the game into German and was told to ask here.

Re: translation

Posted: Thu Jan 12, 2012 1:43 pm
by pcj
Sure, we'd be glad to have it translated into German. I'll contact you with more information soon.

Re: translation

Posted: Thu Jan 12, 2012 7:34 pm
by Noctambulo
I may be able to help with a translation into Spanish...

Re: translation

Posted: Thu Jan 12, 2012 7:43 pm
by pcj
Excellent!

Re: translation

Posted: Tue Jan 24, 2012 8:55 am
by Tom S. Fox
I’m still waiting for that updated translation file.

Re: translation

Posted: Tue Jan 24, 2012 9:14 am
by mjomble
Sorry, we've got a lot on our plate at the moment :P - organizing and recording the voice pack, fixing bugs, handling publicity, etc.

And the translation script is not just a matter of pressing a button in the AGS Editor - by default, it misses a lot of special items like mouseovers, text on graphics, etc. Plus the format is not very stable against future code changes. So I'm analyzing the game's source, keeping track of special cases, developing custom tools and formats that would give more context to the lines, help us later correctly map them back into the game, etc. And on the side, working a full time job.

But we are pretty close now :P

Re: translation

Posted: Tue Jan 24, 2012 9:33 am
by Tom S. Fox
Why is it missing mouseovers?

Re: translation

Posted: Tue Jan 24, 2012 9:37 am
by mjomble
We're using custom properties for that and they don't appear in the TRS file.

Re: translation

Posted: Wed Jan 25, 2012 9:08 am
by Noctambulo
mjomble wrote:developing custom tools and formats that would give more context to the lines
This is very important indeed