Search found 186 matches
- Sat Dec 16, 2006 5:11 pm
- Forum: Development Releases
- Topic: The Outros
- Replies: 61
- Views: 93288
Hmm, I quite liked the twins idea. Even if the kids aren't born during the outro, Bea could still announce that she's expecting twins and Roger and the narrator would be both confused, given their knowledge of the future, or more exactly the fact that they don't know as much about the future as they...
- Sun Nov 26, 2006 2:31 pm
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Sat Nov 25, 2006 5:43 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Fri Nov 24, 2006 12:21 pm
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Thu Oct 19, 2006 6:42 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Mon Oct 16, 2006 3:23 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Sat Oct 14, 2006 4:17 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Sat Oct 14, 2006 2:58 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Fri Oct 13, 2006 2:51 pm
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
Overall, sounds pretty good. The goo I'm still not too sure about, and I think we could just keep it as a regular sewer scene that Roger could freely walk through. To avoid the sewers becoming too easy, the catapult puzzle might be a bit more difficult. The first thing I imagined when seeing the wor...
- Fri Oct 13, 2006 11:00 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
Unless by the store you meant the one in the fortress, because Roger getting captured in the first throne room is the first point of no return in the game. And it's pretty much right after the sewers and with the current ideas, Roger won't be needing any extra items between those two points, so the ...
- Fri Oct 06, 2006 4:01 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Fri Sep 08, 2006 11:30 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
i like the throwing the little penguins idea. but distracting him is another issue altogether. Well, my idea was to replace that with the aerodynamic little penguin thrown in the penguin's face. But 'three-headed apeman' sounds like an interesting reference. Or some of the other suggested lines as ...
- Fri Sep 08, 2006 3:25 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
- Thu Sep 07, 2006 4:41 pm
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834
Oh yeah, olzen was talking to me earlier about the idea of Roger throwing a little penguin at the switch instead of the can or a rock or whatever. But I thought that the most far-fetched bit about the puzzle was Roger hitting the switch on the first try, so we might make it so that he'd have to thro...
- Wed Sep 06, 2006 11:59 pm
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 110834