Search found 186 matches

by mjomble
Sat Apr 17, 2004 10:25 am
Forum: Development Releases
Topic: New Dweeble sketch
Replies: 8
Views: 20890

New Dweeble sketch

Olzen and I were talking about how the latest image of Dweeble still doesn't capture his character very well and looks a bit too human. So we made a new sketch of how he would look like if it was possible: http://www.vohaulstrikesback.com/upload/dweeble.png We also thought of having him without fing...
by mjomble
Wed Apr 07, 2004 8:04 am
Forum: Development Releases
Topic: New Cutscene movie: Cutscene #1
Replies: 13
Views: 24733

A preview would be nice.
by mjomble
Thu Mar 25, 2004 7:03 am
Forum: Development Releases
Topic: Robot Al model
Replies: 11
Views: 24136

Lookin' good. Maybe you could up the contrast a bit. Although he's supposed to be depressed, he might look too much like a grey blob when scaled down ;)
by mjomble
Sun Oct 26, 2003 11:26 am
Forum: Development Releases
Topic: Dweeble
Replies: 14
Views: 27222

Maybe you could add some more alienesque details on his face? It kinda looks too human. But if it's too late to make changes, then never mind.
by mjomble
Sun Oct 26, 2003 11:24 am
Forum: Development Releases
Topic: GUI
Replies: 6
Views: 17128

You mean that it's non-bubbley by default, but when you move your mouse over the icon, it goes bubbley?

Or.. that something else.
by mjomble
Sat Oct 25, 2003 12:02 pm
Forum: Development Releases
Topic: SQ7
Replies: 27
Views: 40860

IMO, continuity is very important.

What about we just explain it by saying that in their universe, they have invented measures to hide pregnancy very well.

Or something.
by mjomble
Sat Sep 06, 2003 2:43 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43524

He might grab the sandwich before leaving the Pie-ery. But it shouldn't be up to the player to pick it up, because if he doesn't and leaves, he'll get stuck later.
by mjomble
Thu Aug 28, 2003 2:18 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43524

Maybe someone else might have a go at it as well, seeing as most of the production is currently stuck behind this.
by mjomble
Wed Aug 27, 2003 2:57 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43524

How's the room list coming along?
by mjomble
Sat Aug 23, 2003 6:12 am
Forum: Development Releases
Topic: Armory, School Hall, Locker door open, X-Ray
Replies: 26
Views: 41459

They could be a spoof of Hoffman, like Borfman or something. Or just Q-rays.
by mjomble
Fri Aug 22, 2003 3:36 am
Forum: Development Releases
Topic: The icons
Replies: 19
Views: 36303

For the Prequels, you made an alternate nose which looked less like a weiner ;)

http://justas.shadowonline.com/nose2.jpg

If you'd lose the eyes, hands and feet from this nose, it'd be fine with me, but if the others want to keep them, I won't be stoppin' ye ;)
by mjomble
Wed Aug 20, 2003 11:53 am
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43524

Although olzen has announced me as one of the quality checkers, we decided that I won't be doing it since I have only 8 days of summer left and if I was to do any quality checking, the plot outline would have to be ready several days before I leave, which would mean you'd have to rush to get it done...
by mjomble
Tue Aug 19, 2003 2:04 am
Forum: Development Releases
Topic: Armory, School Hall, Locker door open, X-Ray
Replies: 26
Views: 41459

The FesterCard image is here.

As for the poster replacement, maybe a SQ7.org poster?
by mjomble
Tue Aug 19, 2003 1:54 am
Forum: Development Releases
Topic: The icons
Replies: 19
Views: 36303

I didn't really like the nosehair... umm, legs ;) back in the days of the Prequels either. And there won't be much left if the game's in 640x480. But Kain's the one to decide.
by mjomble
Mon Aug 18, 2003 3:23 pm
Forum: Development Releases
Topic: The icons
Replies: 19
Views: 36303

Green crosshair... I like the sound o' that! ;)