Search found 273 matches

by pcj
Thu Jan 12, 2012 9:41 pm
Forum: General Chat
Topic: VSB Change Log
Replies: 1
Views: 68084

VSB Change Log

1.0.2.0, released 1/12/2012: Moon base General audio fixed Inventory now scrolls to the top every time Clear character description during ending cutscene You can no longer knock the General out while the guard is there The crab takes a different path now The music in Vohaul's mind shouldn't disappe...
by pcj
Thu Jan 12, 2012 7:43 pm
Forum: General Chat
Topic: translation
Replies: 8
Views: 24423

Re: translation

Excellent!
by pcj
Thu Jan 12, 2012 1:43 pm
Forum: General Chat
Topic: translation
Replies: 8
Views: 24423

Re: translation

Sure, we'd be glad to have it translated into German. I'll contact you with more information soon.
by pcj
Wed Jan 11, 2012 10:40 pm
Forum: Old bugs
Topic: Waterfall Ambiguity
Replies: 5
Views: 28633

Re: Waterfall Ambiguity

I'm changing the death message when you die when using the penguin. Hopefully that should help a bit.
by pcj
Wed Jan 11, 2012 6:44 pm
Forum: Old bugs
Topic: Various Typos
Replies: 4
Views: 16768

Re: Various Typos

Yeah, lather and slather clash too much in that sentence. I'll think about a third option.
by pcj
Wed Jan 11, 2012 6:30 pm
Forum: Old bugs
Topic: Various Typos
Replies: 4
Views: 16768

Re: Various Typos

In the Store, looking at the cigarettes... "Even then, the cigarettes still sell." The tense is mixed. Either "Even so" or "still sold" will fix it. ... In Never's office, when looking at the dresser picture... "It's a autographed picture of those guys from the iP...
by pcj
Wed Jan 11, 2012 10:45 am
Forum: Old bugs
Topic: VirtualReality Bug
Replies: 6
Views: 19880

Re: VirtualReality Bug

I disagree about forcing the player to open the windows - another part of the VR puzzle entails dragging icons to the trash without opening it so it'd be a bit silly to require them to open the window here. (Besides, this is how Windows works) Anyway, the window should open automatically when the pl...
by pcj
Tue Jan 10, 2012 2:43 pm
Forum: Old bugs
Topic: Initial Graphics Config
Replies: 4
Views: 17633

Re: Initial Graphics Config

DirectDraw is the 'classic' software graphics driver, that AGS has used ever since the initial Windows version was released. It's perfectly fine for simple games that don't use many large sprites, tinting or alpha blending. It's also quite fast at doing RawDrawing to the screen. Direct3D is a new, ...
by pcj
Tue Jan 10, 2012 2:28 pm
Forum: Old bugs
Topic: Initial Graphics Config
Replies: 4
Views: 17633

Re: Initial Graphics Config

Hmm, pretty sure I set it to windowed by default, but I'll check it again. Thanks.
by pcj
Tue Jan 10, 2012 1:57 pm
Forum: General Chat
Topic: Talkie Version
Replies: 8
Views: 23964

Re: Talkie Version

I'm quite fond of the Furkunz theme myself. Lewdy's theme is also cool. Actually, now that I think of it, I like most of them. Fun fact: The Amusement Park theme (from the canceled Amusement Park in the fortress - seen briefly in the third ending) was originally made for the Furkunz. While it didn't...
by pcj
Sun Jan 08, 2012 10:05 am
Forum: General Chat
Topic: Talkie Version
Replies: 8
Views: 23964

Re: Talkie Version

The soundtrack is now available at http://www.sqvsb.com/extras/VSB_Soundtrack.zip
by pcj
Sat Jan 07, 2012 2:31 pm
Forum: General Chat
Topic: Talkie Version
Replies: 8
Views: 23964

Re: Talkie Version

You can pick some characters from the voice scripts to read from so we can get a feel for what your voice is like. Most of the major characters are cast but there's obviously a bit of room. You can send your samples to pcj@sqvsb.com We're planning on making other downloadables available, including t...
by pcj
Tue Jan 03, 2012 4:45 pm
Forum: General Chat
Topic: OT: But SQII Related.
Replies: 3
Views: 18983

Re: OT: But SQII Related.

Nice work, you should do more. :y:
by pcj
Sun Jan 01, 2012 7:12 am
Forum: Help
Topic: Getting past the guard outside nevers office
Replies: 1
Views: 10620

Re: Getting past the guard outside nevers office

When they ask you to identify yourself do you respond like a robot?
by pcj
Wed Dec 28, 2011 3:05 pm
Forum: Old bugs
Topic: Bug/Oddity Report *SPOILERS*
Replies: 5
Views: 17886

Re: Bug/Oddity Report *SPOILERS*

Oh, by the way...
Chrille wrote:- Covering the barbell with a spoon. A SPOON! Why wouldn't your hands or the bucket work here? Kill this puzzle last part of that puzzle, it's cruel and unnecessary.
Using the bucket DOES work here.