Search found 230 matches

by olzen
Mon Jan 16, 2012 9:16 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

There's hardly any character, is there? Just a reference to the "Tacobelian" sector. When stripped of that reference, he's just an apeman recruited through an exchange programme. And I still think we should change that reference when translating the game, because the joke falls completely ...
by olzen
Mon Jan 16, 2012 8:53 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

I would, in the Spanish translation. But as far as I can tell, it'd only involve changing Tacobelian to something else (Bismarckian?) and translate the Spanish into German. I did get another idea, though. What if each translation features a new nationality for the ape guard, but with the same patte...
by olzen
Mon Jan 16, 2012 8:31 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

I would, in the Spanish translation. But as far as I can tell, it'd only involve changing Tacobelian to something else (Bismarckian?) and translate the Spanish into German. I did get another idea, though. What if each translation features a new nationality for the ape guard, but with the same patter...
by olzen
Mon Jan 16, 2012 8:20 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

Now that I get what you guys have been talking about all along, I'm leaning towards the "Prussian soldier"-idea as well. Suits the moustache! I'd gladly do a Danish translation, though. Ironically, that may actually be more suited for a German translation with those two countries sharing b...
by olzen
Mon Jan 16, 2012 4:15 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

Heh. I can always make him Danish - that's gonna throw people off :P
by olzen
Mon Jan 16, 2012 3:34 am
Forum: Bugs
Topic: Bug concerning Furkunz cave
Replies: 1
Views: 12718

Re: Bug concerning Furkunz cave

Thankyou very much - glad to hear you enjoyed it :) As for the bug: wow. That sounds really odd. What version of the game are you running, according to the version.txt-file in your game directory? If you're running anything below 1.0.3.0, this may have been fixed in the latest version, but I can't v...
by olzen
Mon Jan 16, 2012 1:53 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

Oh, good - guess I jumped to conclusions there :P

If we don't get a native speaker cast, it could be anyone doing a passable gruff Spanish voice, really. You know, it's a talking ape. Maybe he's a little... backward, linguistically :D
by olzen
Mon Jan 16, 2012 1:35 am
Forum: General Chat
Topic: Mexican Apeman translation discussion
Replies: 42
Views: 70743

Re: translation

No re-writes. He works well enough now.
by olzen
Fri Jan 13, 2012 2:48 am
Forum: Spoiler Zone
Topic: Which Ending?
Replies: 11
Views: 22592

Re: Which Ending?

Heh, I also really want to see what happens to Rodney's offspring.

Aww, man... you could totally have done a "Lion King"-scene on the test planet, with Rodney and his son. "Check dis out, boooy. One o' dem days... dis all gwoina be youuurs..."
by olzen
Fri Jan 13, 2012 2:30 am
Forum: Spoiler Zone
Topic: Which Ending?
Replies: 11
Views: 22592

Re: Which Ending?

Despite my reservations with calling anything fanmade "canonical", I prefer the Paragon-ending. I think Vohaul's mind is an integral part of the game, and a lot of loose ends are tied up in the subsequent ending. And a light ending seems more suitable for Space Quest if you ask me. I guess...
by olzen
Wed Jan 11, 2012 4:56 pm
Forum: Old bugs
Topic: VirtualReality Bug
Replies: 6
Views: 19867

Re: VirtualReality Bug

Ah, got it. Well, the changes suggested above would fix that issue, I guess. So I suppose this is going to be fixed in an upcoming version :)
by olzen
Wed Jan 11, 2012 3:24 am
Forum: Old bugs
Topic: Command Codes Mix-up
Replies: 3
Views: 15889

Re: Command Codes Mix-up

Sshhh! You're ruining my authority here :wink:
by olzen
Wed Jan 11, 2012 3:22 am
Forum: Old bugs
Topic: Waterfall Ambiguity
Replies: 5
Views: 28607

Re: Waterfall Ambiguity

I find this is a bit like Kerona in Space Quest I or Phleebhut in Space Quest III . Any dangerous location in the original games, basically. The first time you're playing these games, there's no way of knowing where you can walk and where you can't. Suddenly, you'll find yourself being eaten by some...
by olzen
Wed Jan 11, 2012 2:06 am
Forum: Old bugs
Topic: Command Codes Mix-up
Replies: 3
Views: 15889

Re: Command Codes Mix-up

Thanks - we'll be looking into stuff like this mix-up for the talkie! Same goes for this one :)
by olzen
Wed Jan 11, 2012 2:04 am
Forum: Old bugs
Topic: VirtualReality Bug
Replies: 6
Views: 19867

Re: VirtualReality Bug

I must admit, I don't think this is a bug either because...
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
How exactly would you know for certain you're looking for something within FaceBurn before seeing the photos in the program? Some players would probably just dump the photo onto the icon and miss the idea of the puzzle.