Search found 186 matches
- Mon Jul 12, 2004 3:17 pm
- Forum: Development Releases
- Topic: [DECIDEABLES]"Hothkunz" name
- Replies: 28
- Views: 48451
Olzen and I conducted some research into this particularly delicate matter earlier this day. Although many ideas were offered, we were unable to form the perfect solution. Nevertheless, here is the transcript of the meeting for the others to read, in case it might spark some random inspiration. [15:...
- Sun Jul 04, 2004 10:44 am
- Forum: Development Releases
- Topic: [DECIDEABLES]"Hothkunz" name
- Replies: 28
- Views: 48451
- Sun Jul 04, 2004 9:23 am
- Forum: Development Releases
- Topic: [DECIDEABLES]"Hothkunz" name
- Replies: 28
- Views: 48451
- Sun Jul 04, 2004 6:14 am
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24304
- Sun Jul 04, 2004 5:30 am
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24304
We did some more thinking and found that it's still a bit too high-tech, actually. Here's the idea I originally had when we came up with the whole underground Furkunz area part, before it got blended with other ideas and such (except for the bar): The Furkunz used to live on the surface. Then the ap...
- Sun Jul 04, 2004 4:34 am
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24304
Aye. I also like the idea of someone being obviously rich and blatantly denying it, but a mansion might be a bit too much. Perhaps just a slightly larger home (might look like a standard hut that has been expanded), full of various luxurious goods (most of which he hasn't figured out how to use yet).
- Sat Jul 03, 2004 4:13 pm
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24304
- Sat Jul 03, 2004 3:33 pm
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24304
Re: Furkunz Outline
Nice job! Here come the comments: Firstly, the Furkunz shouldn't be so hostile towards Roger. They'd capture him first, because they considered him a threat, but when they recognise him, they'd be more than willing to cooperate with him in any way. And instead of "We're good at that sort of thi...
- Sat Jun 05, 2004 1:16 pm
- Forum: Development Releases
- Topic: New Cutscene movie: Cutscene #1
- Replies: 13
- Views: 26684
- Fri May 07, 2004 10:20 am
- Forum: Development Releases
- Topic: Initial Furkunz decisions (split from 'More Puzzles?')
- Replies: 10
- Views: 22491
I made the first sketch white as well, but then olzen noted that the camouflage would look better on them if their skin was darker. Although light skin might work as well. We'll have to wait and see. Btw, I agree with the lemur-esque eyes. They might fit well. As long as the rest of the face isn't t...
- Fri Apr 30, 2004 7:12 am
- Forum: Development Releases
- Topic: New Dweeble sketch
- Replies: 8
- Views: 22669
- Wed Apr 28, 2004 11:57 am
- Forum: Development Releases
- Topic: Initial Furkunz decisions (split from 'More Puzzles?')
- Replies: 10
- Views: 22491
- Wed Apr 28, 2004 10:48 am
- Forum: Development Releases
- Topic: Initial Furkunz decisions (split from 'More Puzzles?')
- Replies: 10
- Views: 22491
- Wed Apr 28, 2004 7:57 am
- Forum: Development Releases
- Topic: Initial Furkunz decisions (split from 'More Puzzles?')
- Replies: 10
- Views: 22491
- Tue Apr 27, 2004 5:58 am
- Forum: Development Releases
- Topic: Initial Furkunz decisions (split from 'More Puzzles?')
- Replies: 10
- Views: 22491
I think we should put it somewher on the edge of the Radon surface map. Currently, most of it are empty scenes. If we're going to add something, we should try to somewhat balance it off instead. And I think the wallet should still be inside the snowman and the Furkunz would be useful for something e...