Search found 186 matches

by mjomble
Mon Jul 12, 2004 3:17 pm
Forum: Development Releases
Topic: [DECIDEABLES]"Hothkunz" name
Replies: 28
Views: 48451

Olzen and I conducted some research into this particularly delicate matter earlier this day. Although many ideas were offered, we were unable to form the perfect solution. Nevertheless, here is the transcript of the meeting for the others to read, in case it might spark some random inspiration. [15:...
by mjomble
Sun Jul 04, 2004 10:44 am
Forum: Development Releases
Topic: [DECIDEABLES]"Hothkunz" name
Replies: 28
Views: 48451

To give a serious answer to a possibly rhetorical question, I'd say they meant "pink ones". And it was meant to be pronounced with a "z", not "tz". Anyway, this reminds me that Olzen had already once suggested changing their name when they were re-introduced, as the nam...
by mjomble
Sun Jul 04, 2004 9:23 am
Forum: Development Releases
Topic: [DECIDEABLES]"Hothkunz" name
Replies: 28
Views: 48451

It's just a name and no lines have been recorded yet, so it's no biggie to change it.

And you're not the only one with a filthy mind among the SQ fanbase ;)
by mjomble
Sun Jul 04, 2004 6:14 am
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 24304

So you agree with my last post as well?

So if we're gonna take it over, we'll just have to reorganise the main puzzles with you. And you might add any other ideas you had for this, as I wrote above.
by mjomble
Sun Jul 04, 2004 5:30 am
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 24304

We did some more thinking and found that it's still a bit too high-tech, actually. Here's the idea I originally had when we came up with the whole underground Furkunz area part, before it got blended with other ideas and such (except for the bar): The Furkunz used to live on the surface. Then the ap...
by mjomble
Sun Jul 04, 2004 4:34 am
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 24304

Aye. I also like the idea of someone being obviously rich and blatantly denying it, but a mansion might be a bit too much. Perhaps just a slightly larger home (might look like a standard hut that has been expanded), full of various luxurious goods (most of which he hasn't figured out how to use yet).
by mjomble
Sat Jul 03, 2004 4:13 pm
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 24304

But what about the other stuff I mentioned?

Or were you just busy when writing that reply?
by mjomble
Sat Jul 03, 2004 3:33 pm
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 24304

Re: Furkunz Outline

Nice job! Here come the comments: Firstly, the Furkunz shouldn't be so hostile towards Roger. They'd capture him first, because they considered him a threat, but when they recognise him, they'd be more than willing to cooperate with him in any way. And instead of "We're good at that sort of thi...
by mjomble
Sat Jun 05, 2004 1:16 pm
Forum: Development Releases
Topic: New Cutscene movie: Cutscene #1
Replies: 13
Views: 26684

So, how 'bout that preview?
by mjomble
Fri May 07, 2004 10:20 am
Forum: Development Releases
Topic: Initial Furkunz decisions (split from 'More Puzzles?')
Replies: 10
Views: 22491

I made the first sketch white as well, but then olzen noted that the camouflage would look better on them if their skin was darker. Although light skin might work as well. We'll have to wait and see. Btw, I agree with the lemur-esque eyes. They might fit well. As long as the rest of the face isn't t...
by mjomble
Fri Apr 30, 2004 7:12 am
Forum: Development Releases
Topic: New Dweeble sketch
Replies: 8
Views: 22669

Yeah, it was just a sketch. As close as possible would be fine. As long as the face doesn't look human.
by mjomble
Wed Apr 28, 2004 11:57 am
Forum: Development Releases
Topic: Initial Furkunz decisions (split from 'More Puzzles?')
Replies: 10
Views: 22491

After discussing it with Olzen, the following changes were applied:

Image

The slingshot and spear didn't turn out very well, but this is a sketch anyway.
by mjomble
Wed Apr 28, 2004 10:48 am
Forum: Development Releases
Topic: Initial Furkunz decisions (split from 'More Puzzles?')
Replies: 10
Views: 22491

Also, the Furkunz might look a little bit something like this:

Image
by mjomble
Wed Apr 28, 2004 7:57 am
Forum: Development Releases
Topic: Initial Furkunz decisions (split from 'More Puzzles?')
Replies: 10
Views: 22491

I had some ideas for the Furkunz as the underground resistance. They would be sort of like Ewoks (or the Nibblers from that one episode in "Futurama") - attempting to look mean and tough, but deep down inside, they're still... well, cute. So they should have some kind of a camouflaged unif...
by mjomble
Tue Apr 27, 2004 5:58 am
Forum: Development Releases
Topic: Initial Furkunz decisions (split from 'More Puzzles?')
Replies: 10
Views: 22491

I think we should put it somewher on the edge of the Radon surface map. Currently, most of it are empty scenes. If we're going to add something, we should try to somewhat balance it off instead. And I think the wallet should still be inside the snowman and the Furkunz would be useful for something e...