Ah, yeap, that should do the trick.pcj wrote:Anyway, the window should open automatically when the player drops the photo on the icon so they should understand what's going on.
Search found 186 matches
- Wed Jan 11, 2012 10:51 am
- Forum: Old bugs
- Topic: VirtualReality Bug
- Replies: 6
- Views: 23444
Re: VirtualReality Bug
- Wed Jan 11, 2012 3:05 am
- Forum: Old bugs
- Topic: Waterfall Ambiguity
- Replies: 5
- Views: 33532
Re: Waterfall Ambiguity
Technically not bugs, yes, but still valid concerns :) And we don't really have a better place on the forum for these. "Bugs" was just a more convenient title than "Bugs and typos and other things like that which may not technically be bugs" :P I think the waterfall issue is less...
- Wed Jan 11, 2012 2:52 am
- Forum: Old bugs
- Topic: Command Codes Mix-up
- Replies: 3
- Views: 18971
Re: Command Codes Mix-up
Actually, I'm pretty sure we'll release a bug fix version or two before the talkie as the latter will take a long time
- Wed Jan 11, 2012 2:50 am
- Forum: Old bugs
- Topic: Kid's Puzzle Dialog
- Replies: 1
- Views: 16906
Re: Kid's Puzzle Dialog
Unfortunately, I think this is a common issue in the game and pretty tricky to improve without rewriting and restructuring a lot of the dialogs.
We only noticed the option to change the color of used dialogue lines pretty late in the development process when almost everything was already set up.
We only noticed the option to change the color of used dialogue lines pretty late in the development process when almost everything was already set up.
- Wed Jan 11, 2012 2:47 am
- Forum: Old bugs
- Topic: VirtualReality Bug
- Replies: 6
- Views: 23444
Re: VirtualReality Bug
From the code, I can see that the following scenario might be an issue (though I didn't have time to test it): * Open Security Viewer, but don't open FaceBurn yet * Pick up Roger's photo * Realize you don't have anywhere to drop it * Try dropping the photo back on the Security Viewer window - doesn'...
- Tue Jan 10, 2012 2:34 pm
- Forum: Old bugs
- Topic: Initial Graphics Config
- Replies: 4
- Views: 21006
Re: Initial Graphics Config
It was fullscreen by default, I noticed that too. Thought it was intentional, although I also prefer windowed :D Not sure about Direct3D vs DirectDraw, my gut feeling says that DirectDraw is just a backwards compatibility option for older systems and that D3D is a better default, but it's just a gut...
- Mon Jan 09, 2012 2:22 am
- Forum: General Chat
- Topic: Voice Cast / How to Audition
- Replies: 9
- Views: 44138
Re: Voice Cast / How to Audition
Tips for auditioning: Try to make your recording as clean as possible to demonstrate the audio quality you can produce. If you don't have access to better equipment while auditioning, mention this and send a high-quality sample of earlier work. Experiment a bit with the distance between you and the ...
- Mon Jan 09, 2012 1:54 am
- Forum: Spoiler Zone
- Topic: just finished the game. My thoughts
- Replies: 11
- Views: 46790
Re: just finished the game. My thoughts
You can try searching for the word "ending" on the forum.
- Sat Jan 07, 2012 5:36 pm
- Forum: Spoiler Zone
- Topic: just finished the game. My thoughts
- Replies: 11
- Views: 46790
Re: just finished the game. My thoughts
Thanks, glad you liked it
There are already some hints on the forum for how to trigger it.
This is where we usually hint that there's a hidden third one tooWilconologist wrote:Im still undecided if I like the alternate ending but the idea of having multiple endings was clever.
There are already some hints on the forum for how to trigger it.
- Sat Jan 07, 2012 3:27 pm
- Forum: General Chat
- Topic: Talkie Version
- Replies: 8
- Views: 28023
Re: Talkie Version
Some fun stats about the voices: There are approximately 8000 spoken lines in the game. Top characters by line count (showing everyone with at least 20 lines): 2948 Narrator 2272 Roger 186 Beatrice 179 Vohaul 129 General Forksmith 104 Boot Camp Entrance Guard 102 Finkle 93 Werg 86 Penguin 83 Al 79 R...
- Fri Dec 30, 2011 4:08 am
- Forum: Help
- Topic: Getting on the roof of kitchen on moon base
- Replies: 11
- Views: 31381
Re: Getting on the roof of kitchen on moon base
Incidentally, I cannot reach the moonbase entrance as I cannot climb up the little stairs in front/left of the main tower. Is this a bug? Nope, that way is supposed to be blocked. The only way back is through the hallway and the office. And good to hear you like the game. Now go and tell every pers...
- Thu Dec 29, 2011 5:22 am
- Forum: Help
- Topic: How to steal the Banana cake?
- Replies: 9
- Views: 39101
Re: How to steal the Banana cake?
Hint: the manacle has a lock on it
- Tue Dec 27, 2011 7:04 pm
- Forum: Help
- Topic: finding the ape's bootcamp
- Replies: 1
- Views: 14099
Re: finding the ape's bootcamp
Hmm, you mean you haven't found the boot camp itself (it's on the other end of the cave) or you found it but can't get in through the gate?
- Mon Dec 26, 2011 11:26 am
- Forum: Help
- Topic: The Monolith Burgers
- Replies: 10
- Views: 26555
Re: The Monolith Burgers
Make sure you pick up the Mallard's viewshield glass when you do that
- Mon Dec 26, 2011 9:28 am
- Forum: Help
- Topic: The Monolith Burgers
- Replies: 10
- Views: 26555
Re: The Monolith Burgers
Hint: There is a way to get the Jumbo Monolith from the production bin, but it doesn't involve money.