Search found 230 matches

by olzen
Fri Oct 24, 2003 9:04 am
Forum: Development Releases
Topic: SQ7
Replies: 27
Views: 40936

I think it shouldn't be something that's important for the game. Just Roger getting into the fridge, into SQ7 and making some remarks like "Hey, this is very familar!", not neccessarily revealing anything about SQ7.
by olzen
Fri Oct 24, 2003 6:41 am
Forum: Development Releases
Topic: SQ7
Replies: 27
Views: 40936

Waffler once (unwittingly) revealed that SQ7 was the marriage-part. He was SQ7 writer at one point, but there wasn't room for him. I didn't get more out of him, but I think it's enough to conclude that she probably didn't get pregnant in SQ7. Also, I got that little bit of info long before all the t...
by olzen
Fri Oct 24, 2003 5:41 am
Forum: Development Releases
Topic: SQ7
Replies: 27
Views: 40936

Well i was thinking as just an easter egg. And who said it happened after SQ7 anyway? Maybe they are 2 tangential universe's which merge via wormhole at a certian point. I think it would be kinda cool to have a certian point where in the SQ7 game roger has to come into the VSB game. Also in the VSB...
by olzen
Thu Oct 23, 2003 11:40 pm
Forum: Development Releases
Topic: SQ7
Replies: 27
Views: 40936

That seems kinda weird... VSB takes place after SQ7 anyway, so why'd he have to teleport himself into the past? We already have him teleporting into Vohauls mind. I think that's enough.
by olzen
Mon Sep 29, 2003 12:32 pm
Forum: Development Releases
Topic: New Cutscene movie: Cutscene #1
Replies: 13
Views: 24793

I didn't think the SAM site was gonna be mobile... That changes a whole lot, since Vohaul is ordering an apeman in the base to destroy the ship and the rockets are coming from a tower in the fortress. But never mind. Then we should have some cool shots of the vehicle moving across the snowclad lands...
by olzen
Mon Sep 22, 2003 11:52 pm
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 55245

That's one of the things I guess we'll be doing in quality control. We've really forgotten about points... If we're gonna include them. Monkey Island and newer adventure games don't have 'em.
by olzen
Sat Sep 20, 2003 10:59 am
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 55245

You sure you don't mean car? Seriously, that was one hell of a confusing conversation! :D I'm going to add the part with "Blown Away" (Dweebles store) soon!
by olzen
Sat Sep 20, 2003 12:48 am
Forum: Development Releases
Topic: Full Game Plot (heavily outdated)
Replies: 36
Views: 55245

Here is the latest version. It's not exactly final, though, since I'm missing the armory part. I'm not quite sure where that should be.
by olzen
Wed Sep 10, 2003 11:27 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43602

I formatted it in Notepad, but it makes those spaces when you post it.
by olzen
Wed Sep 10, 2003 6:09 am
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43602

Here it is!

I'm sorry it took so long. But you know. School eats up the spare time. Anyway, here it is. The complete plot outline. From this, you should be able to make out a room list. One of the parts that are not here, is the armory sequence. I'm fully aware of this, I just need to discuss it's position with...
by olzen
Sun Sep 07, 2003 8:42 am
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43602

We can easily change the sandwich into a "raw onion with anchovies and gorgonzola" pie. Yummy!
by olzen
Wed Sep 03, 2003 10:11 am
Forum: Development Releases
Topic: Armory, School Hall, Locker door open, X-Ray
Replies: 26
Views: 41534

Another jaerb well done! 8)
by olzen
Mon Sep 01, 2003 9:10 am
Forum: Development Releases
Topic: Armory, School Hall, Locker door open, X-Ray
Replies: 26
Views: 41534

I remember it well from Curse of Monkey Island, thankyou! :wink:
by olzen
Sun Aug 31, 2003 1:42 am
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43602

It's going to be an in-game cutscene. Video cutscenes are for space scenes mainly, or just things that won't look good in-game. Maybe we should add some interaction. If you have any ideas, please do tell :)
by olzen
Sat Aug 30, 2003 1:36 pm
Forum: Development Releases
Topic: Quality control
Replies: 28
Views: 43602

Just after the Aluminum Mallard has crashed. You see the intro, then there is a very short piece of dialogue between Roger and Bea. After that, it's all up to the player to get the game to move on.