Search found 186 matches
- Wed Sep 06, 2006 3:25 pm
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 109430
- Wed Sep 06, 2006 11:32 am
- Forum: Development Releases
- Topic: The Penguin and the trap
- Replies: 92
- Views: 109430
- Fri Jul 14, 2006 2:58 pm
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
- Thu Jul 13, 2006 1:29 pm
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
So from an IRC discussion it turned out that olzen and I like the chimes and the drums in the ice cave theme, while pcj finds them silly. So we're thinking that when that tune gets redone, the chimes could probably be just toned down a bit, but still remain there. And olzen says using different samp...
- Thu Jul 13, 2006 11:41 am
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
Yeah, that's pretty good
Could perhaps use those bell sounds a little more, like the ice cave theme has, so they'd be more similar as well.
Could perhaps use those bell sounds a little more, like the ice cave theme has, so they'd be more similar as well.
- Thu Jul 13, 2006 9:40 am
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
- Thu Jul 13, 2006 4:57 am
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
Hmm, I think the inside of the hut could certainly use something more film-noir-esque with some suspense. Or like the sneaking tunes from QfG games, perhaps. You know there is something very special about those Furkunz :wink: Heh, perhaps we'll get the entire game composed via this 'Furkunz gateway'...
- Wed Jul 12, 2006 5:20 pm
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
Heh, got a little confused there, I'd already managed to forget that the old furkunz.mp3 had been moved to the library. So then I went to check out the reason we did that, and it was because the old tune sounded too 'open-air-y', and this sounds even more like some kind of a country fair rather than...
- Sun Feb 19, 2006 2:23 pm
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
- Sun Feb 19, 2006 1:58 pm
- Forum: Development Releases
- Topic: Furkunz theme
- Replies: 29
- Views: 44396
Eyyy, that sounds sweet! :D Sounds like it would fit the atmosphere pretty well, though perhaps a thing or two could be changed. I'm not quite sure what, but one thing I've noticed is that this tune kind of makes me imagine an open-air environment, like some medieval city (from QfG or KQ), but the F...
- Thu Dec 22, 2005 7:41 am
- Forum: Development Releases
- Topic: Furkunz
- Replies: 87
- Views: 111507
- Thu Dec 22, 2005 4:39 am
- Forum: Development Releases
- Topic: Furkunz
- Replies: 87
- Views: 111507
- Wed Dec 21, 2005 4:02 am
- Forum: Development Releases
- Topic: Furkunz
- Replies: 87
- Views: 111507
- Tue Dec 20, 2005 5:50 am
- Forum: Development Releases
- Topic: Bootcamp doctor
- Replies: 55
- Views: 72924
Hmm, interesting... could be a bit more organic, but I can't really be arsed to disapprove anymore ;) Especially as the others like it, so... Yeah! :y: Now, since he has that gas-mask-like thing, maybe those two round bits could glow when he talks, to show that it's kind of like a vocoding unit. Whi...
- Mon Dec 19, 2005 10:47 am
- Forum: Development Releases
- Topic: Bootcamp doctor
- Replies: 55
- Views: 72924