Search found 186 matches

by mjomble
Wed Sep 06, 2006 3:25 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 109430

Oh yeah, I just remembered that the first time I read the puzzle, I was expecting Roger to jam the vent with the can somehow. But then I forgot about it by the time I got to the end of the thread.
by mjomble
Wed Sep 06, 2006 11:32 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 109430

The whole idea sounds better than what we have so far, but it could perhaps use some work. The bit about the penguin turning his head away I found a little weak, though I haven't got any replacement suggestions yet. Gonna think about it, though.
by mjomble
Fri Jul 14, 2006 2:58 pm
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

Yeap :y:
by mjomble
Thu Jul 13, 2006 1:29 pm
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

So from an IRC discussion it turned out that olzen and I like the chimes and the drums in the ice cave theme, while pcj finds them silly. So we're thinking that when that tune gets redone, the chimes could probably be just toned down a bit, but still remain there. And olzen says using different samp...
by mjomble
Thu Jul 13, 2006 11:41 am
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

Yeah, that's pretty good :y:

Could perhaps use those bell sounds a little more, like the ice cave theme has, so they'd be more similar as well.
by mjomble
Thu Jul 13, 2006 9:40 am
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

pcj wrote:Can you do something like "In the Hall of the Mountain King" except with softer instruments and no progression to a climax?
Hmm, yeah, that's the kind of cave-y and quirky I was thinking of.
by mjomble
Thu Jul 13, 2006 4:57 am
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

Hmm, I think the inside of the hut could certainly use something more film-noir-esque with some suspense. Or like the sneaking tunes from QfG games, perhaps. You know there is something very special about those Furkunz :wink: Heh, perhaps we'll get the entire game composed via this 'Furkunz gateway'...
by mjomble
Wed Jul 12, 2006 5:20 pm
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

Heh, got a little confused there, I'd already managed to forget that the old furkunz.mp3 had been moved to the library. So then I went to check out the reason we did that, and it was because the old tune sounded too 'open-air-y', and this sounds even more like some kind of a country fair rather than...
by mjomble
Sun Feb 19, 2006 2:23 pm
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

So we got to wondering in #vsb if your comment about it being the "Furkunz-hut theme" meant that it was supposed to be that sneaky suspense theme for inside Merf's hut, or the generic Furkunz cave theme. As the former would need to be more sneaky and suspense.... ish, and it sounded more s...
by mjomble
Sun Feb 19, 2006 1:58 pm
Forum: Development Releases
Topic: Furkunz theme
Replies: 29
Views: 44396

Eyyy, that sounds sweet! :D Sounds like it would fit the atmosphere pretty well, though perhaps a thing or two could be changed. I'm not quite sure what, but one thing I've noticed is that this tune kind of makes me imagine an open-air environment, like some medieval city (from QfG or KQ), but the F...
by mjomble
Thu Dec 22, 2005 7:41 am
Forum: Development Releases
Topic: Furkunz
Replies: 87
Views: 111507

ya well ur momma so fat.
by mjomble
Thu Dec 22, 2005 4:39 am
Forum: Development Releases
Topic: Furkunz
Replies: 87
Views: 111507

Schweet!

Needs a little more horizontal flipping, but that should be easy to while importing ;)
by mjomble
Wed Dec 21, 2005 4:02 am
Forum: Development Releases
Topic: Furkunz
Replies: 87
Views: 111507

Pstonie wrote:Might be just me, though.
Might also not be.

Worth a shot, ay.
by mjomble
Tue Dec 20, 2005 5:50 am
Forum: Development Releases
Topic: Bootcamp doctor
Replies: 55
Views: 72924

Hmm, interesting... could be a bit more organic, but I can't really be arsed to disapprove anymore ;) Especially as the others like it, so... Yeah! :y: Now, since he has that gas-mask-like thing, maybe those two round bits could glow when he talks, to show that it's kind of like a vocoding unit. Whi...
by mjomble
Mon Dec 19, 2005 10:47 am
Forum: Development Releases
Topic: Bootcamp doctor
Replies: 55
Views: 72924

[17:00:18] <Frederik> Uh, Doctor Sven? :P [17:00:50] <Andres> *Doktor [17:01:02] <Frederik> I'll go along with it if we make it a "Can I call you BOB?"-like thing [17:01:07] <Andres> Figured it'd be kinda funny if he had a Scandinavian name [17:01:16] <Frederik> Either the doctor doesn't ...