Search found 230 matches

by olzen
Wed Dec 28, 2011 3:47 pm
Forum: Old bugs
Topic: Bug/Oddity Report *SPOILERS*
Replies: 5
Views: 17857

Re: Bug/Oddity Report *SPOILERS*

Thanks for your feedback and the bug report :)
Chrille wrote:Vohaul's mind in general:
* The music disappears completely sometimes.
As far as I know, this is being fixed for a future version; the game is still being patched, so the bugs you're mentioning should hopefully be gone with the next update.
by olzen
Wed Dec 28, 2011 8:45 am
Forum: Help
Topic: Spoiler tags
Replies: 0
Views: 19726

Spoiler tags

Just a little heads-up to let you know that
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
pcj has now implemented spoiler tags!
You're welcome to continue talking about thingies and the like, though :P
by olzen
Wed Dec 28, 2011 2:59 am
Forum: Help
Topic: Walkthrough
Replies: 2
Views: 15436

Re: Walkthrough

I hope it's okay that I ask you not to spread the walkthrough around too much, Sledgy. By all means, share it with other Russian Space Quest-fans, but I'd prefer if you didn't upload it or link to it anywhere right now. You can do what you want with it in a few weeks, but right now, I'd prefer to se...
by olzen
Wed Dec 28, 2011 2:50 am
Forum: Spoiler Zone
Topic: just finished the game. My thoughts
Replies: 11
Views: 39164

Re: just finished the game. My thoughts

Yeah, it's up to other developers to decide what ultimately happens to Bea. We didn't want to be the ones who might have to kill and/or mutilate her :P
by olzen
Mon Dec 26, 2011 3:24 am
Forum: Help
Topic: Stuck in a couple of places
Replies: 17
Views: 31718

Re: Stuck in a couple of places

Yeah, timing is the key here. Though it may appear frustrating, it's possible.
by olzen
Sun Dec 25, 2011 4:36 am
Forum: Help
Topic: Merf's hut and the Safe
Replies: 7
Views: 25038

Re: Merf's hut and the Safe

Well, it wouldn't be a true adventure game if it wasn't frustrating! :P

Awesome to hear you like the game :D
by olzen
Sun Dec 25, 2011 4:21 am
Forum: Help
Topic: Merf's hut and the Safe
Replies: 7
Views: 25038

Re: Merf's hut and the Safe

SPOILER: Merf is quite paranoid and afraid of stuff within the realm of the supernatural. The vacuum cleaner is part of the solution, but see what else you can find that'll allow you to exploit Merf's fears of ghosts and goblins. If you've ever watched The Brave Little Toaster , there's a scene in ...
by olzen
Sun Dec 25, 2011 2:37 am
Forum: Help
Topic: Stuck in a couple of places
Replies: 17
Views: 31718

Re: Stuck in a couple of places

Thanks for the nice words - glad you're enjoying the game so far :) SPOILERS: You can't grab the bottle per se. The priest, senile as he is, will indeed notice. However, you may have something in your inventory that could help. There's no way to get Al to leave either, so you're gonna need to do it ...
by olzen
Fri Dec 23, 2011 5:03 am
Forum: General Chat
Topic: The Sound Effects of VSB
Replies: 5
Views: 29124

The Sound Effects of VSB

Due to the nature of Creative Commons-licensing , we have to announce that all sound effects in "Vohaul Strikes Back" originate from Freesound.org . Sound effects from the following users (in alphabetical order) appear, either unaltered or edited: acclivity agfx amione analogchill Anton Ba...
by olzen
Wed Jan 24, 2007 8:34 am
Forum: Development Releases
Topic: The Outros
Replies: 61
Views: 80357

Well, to a lesser degree these: Roger: Hello. Furkunz: Sex. Roger: Pardon? Furkunz: Sex. Roger: What? Furkunz: Sex. Roger: I don't get it. Furkunz: And you never will. Roger: Bastard. Roger: Somebody inside is playing the banjo. Roger: Hello. Furkunz: Squeal like a pig, boy! Squeal like a pig! Roger...
by olzen
Wed Jan 24, 2007 8:18 am
Forum: Development Releases
Topic: The Outros
Replies: 61
Views: 80357

* Not sure if the "Wanna go dig in the mine?" "Okay." exchange sounds to everyone like it's the mind-control after effects, many might think they're just going to randomly mess around there for fun or something. In which case we might as well remove the risky tent click events i...
by olzen
Wed Jan 24, 2007 1:49 am
Forum: Development Releases
Topic: The Outros
Replies: 61
Views: 80357

These are gonna be animation hell, but I approve.
by olzen
Sat Jan 06, 2007 5:58 am
Forum: Development Releases
Topic: The Outros
Replies: 61
Views: 80357

Yes. This. (fade to black and fade in) VOHAUL is sitting in front of a TV ANNOUNCER ON TV (unseen, just a voice): "And now, we present - the timeless intergalactic war classic, 'The Space Elevator On Planet Qai'!" (sounds of explosions and shots) MALE VOICE: "Ahh! They're charging in!...
by olzen
Sat Jan 06, 2007 2:05 am
Forum: Development Releases
Topic: The Outros
Replies: 61
Views: 80357

Still having trouble with coming up with a "glowing red eye" ending. How much do you really want one of these, Olzen? It wasn't my idea as much as pcj's and I doubt any of us never meant it to be more than a cool visual to end the game with. It'd just signify that Vohaul has gone bad agai...
by olzen
Fri Jan 05, 2007 12:28 am
Forum: Development Releases
Topic: The Outros
Replies: 61
Views: 80357

Not apart from the one we had until now. But to stir it all up a bit, allow me to say that I was always quite the skeptic about Vohaul turning nice...