Search found 273 matches
- Thu Jan 12, 2012 9:41 pm
- Forum: General Chat
- Topic: VSB Change Log
- Replies: 1
- Views: 84298
VSB Change Log
1.0.2.0, released 1/12/2012: Moon base General audio fixed Inventory now scrolls to the top every time Clear character description during ending cutscene You can no longer knock the General out while the guard is there The crab takes a different path now The music in Vohaul's mind shouldn't disappe...
- Thu Jan 12, 2012 7:43 pm
- Forum: General Chat
- Topic: translation
- Replies: 8
- Views: 28660
Re: translation
Excellent!
- Thu Jan 12, 2012 1:43 pm
- Forum: General Chat
- Topic: translation
- Replies: 8
- Views: 28660
Re: translation
Sure, we'd be glad to have it translated into German. I'll contact you with more information soon.
- Wed Jan 11, 2012 10:40 pm
- Forum: Old bugs
- Topic: Waterfall Ambiguity
- Replies: 5
- Views: 33378
Re: Waterfall Ambiguity
I'm changing the death message when you die when using the penguin. Hopefully that should help a bit.
- Wed Jan 11, 2012 6:44 pm
- Forum: Old bugs
- Topic: Various Typos
- Replies: 4
- Views: 19997
Re: Various Typos
Yeah, lather and slather clash too much in that sentence. I'll think about a third option.
- Wed Jan 11, 2012 6:30 pm
- Forum: Old bugs
- Topic: Various Typos
- Replies: 4
- Views: 19997
Re: Various Typos
In the Store, looking at the cigarettes... "Even then, the cigarettes still sell." The tense is mixed. Either "Even so" or "still sold" will fix it. ... In Never's office, when looking at the dresser picture... "It's a autographed picture of those guys from the iP...
- Wed Jan 11, 2012 10:45 am
- Forum: Old bugs
- Topic: VirtualReality Bug
- Replies: 6
- Views: 23365
Re: VirtualReality Bug
I disagree about forcing the player to open the windows - another part of the VR puzzle entails dragging icons to the trash without opening it so it'd be a bit silly to require them to open the window here. (Besides, this is how Windows works) Anyway, the window should open automatically when the pl...
- Tue Jan 10, 2012 2:43 pm
- Forum: Old bugs
- Topic: Initial Graphics Config
- Replies: 4
- Views: 20922
Re: Initial Graphics Config
DirectDraw is the 'classic' software graphics driver, that AGS has used ever since the initial Windows version was released. It's perfectly fine for simple games that don't use many large sprites, tinting or alpha blending. It's also quite fast at doing RawDrawing to the screen. Direct3D is a new, ...
- Tue Jan 10, 2012 2:28 pm
- Forum: Old bugs
- Topic: Initial Graphics Config
- Replies: 4
- Views: 20922
Re: Initial Graphics Config
Hmm, pretty sure I set it to windowed by default, but I'll check it again. Thanks.
- Tue Jan 10, 2012 1:57 pm
- Forum: General Chat
- Topic: Talkie Version
- Replies: 8
- Views: 27888
Re: Talkie Version
I'm quite fond of the Furkunz theme myself. Lewdy's theme is also cool. Actually, now that I think of it, I like most of them. Fun fact: The Amusement Park theme (from the canceled Amusement Park in the fortress - seen briefly in the third ending) was originally made for the Furkunz. While it didn't...
- Sun Jan 08, 2012 10:05 am
- Forum: General Chat
- Topic: Talkie Version
- Replies: 8
- Views: 27888
Re: Talkie Version
The soundtrack is now available at http://www.sqvsb.com/extras/VSB_Soundtrack.zip
- Sat Jan 07, 2012 2:31 pm
- Forum: General Chat
- Topic: Talkie Version
- Replies: 8
- Views: 27888
Re: Talkie Version
You can pick some characters from the voice scripts to read from so we can get a feel for what your voice is like. Most of the major characters are cast but there's obviously a bit of room. You can send your samples to pcj@sqvsb.com We're planning on making other downloadables available, including t...
- Tue Jan 03, 2012 4:45 pm
- Forum: General Chat
- Topic: OT: But SQII Related.
- Replies: 3
- Views: 22278
Re: OT: But SQII Related.
Nice work, you should do more.
- Sun Jan 01, 2012 7:12 am
- Forum: Help
- Topic: Getting past the guard outside nevers office
- Replies: 1
- Views: 13285
Re: Getting past the guard outside nevers office
When they ask you to identify yourself do you respond like a robot?
- Wed Dec 28, 2011 3:05 pm
- Forum: Old bugs
- Topic: Bug/Oddity Report *SPOILERS*
- Replies: 5
- Views: 21286
Re: Bug/Oddity Report *SPOILERS*
Oh, by the way...
Using the bucket DOES work here.Chrille wrote:- Covering the barbell with a spoon. A SPOON! Why wouldn't your hands or the bucket work here? Kill this puzzle last part of that puzzle, it's cruel and unnecessary.