Search found 78 matches

by Datadog
Mon Oct 16, 2006 7:43 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

Good point. We could have it so that the crack is off to the side, and Roger can't guide himself away from it without a sled (ala KQ5.) Or just have it so he slips and breaks his neck at the bottom if he doesn't have anything. You know what? If someone can come up with an idea for getting down that'...
by Datadog
Sat Oct 14, 2006 12:10 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

This is sort of what I had in mind for the waterfall. Roger would step out of the culvert which would be overlapping a larger waterfall pouring out below. He can walk around on top of the waterfall, and on the platform to the right, where two disgruntled penguins are seated. If you try to approach ...
by Datadog
Fri Oct 13, 2006 5:27 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

Why are we trying to make these sewers so hard? We're just going from Point A to Point B. The harder puzzles should start after we leave the sewers. And I'm not entirely sold on the catapult idea anyway. Something like duct-taping two penguins together and riding them down a frozen waterfall like a ...
by Datadog
Fri Oct 13, 2006 2:27 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

All right - rewrite in process: let's try this. Enter sewers: You are in the goo room. To proceed further down the tunnel, wear the surgical mask as to not pass out from the methane fumes from the goo. You will be in a long passage. There will be gears in here attached to a return line (for waste.) ...
by Datadog
Fri Oct 13, 2006 10:32 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

The Penguin's just a self-loathing dick who makes things harder for Roger because he leads such a miserable life. If you follow the mistake I made earlier, Roger doesn't need something from him now that he can use later (it would be better for the story if Dr. Nelzo gave him something instead.) But ...
by Datadog
Thu Oct 12, 2006 12:35 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

I could probably work something in there. Probably wouldn't involve him getting captured and tied to a trap like that, though, since he gets captured on the other side of the sewers and that would get repetetive. But we could probably work in a reference over in the jail cell. He could wake up in th...
by Datadog
Fri Oct 06, 2006 11:33 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

Actually, the "trials" concept applies to something different as I found. What we've got here is your standard Adventure Game Obstacle Course (AGOC.) (Yes, I just made that up, but it is a recurring puzzle theme in many games.) We could make the "few feet away" joke funnier by throwing in some blank...
by Datadog
Fri Oct 06, 2006 7:17 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

A gas mask it is, then. Those dust masks are standard janitorial equipment, anyway.
by Datadog
Thu Oct 05, 2006 8:15 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

Moving this topic back over here, I've brainstormed a possible structure for the sewers that might work, using a mixture of everyone's ideas. This idea will work under the premise that the Penguin is not "evil" per se - just an annoying miserable pain in the butt. I'm also going to ignore everything...
by Datadog
Wed Sep 20, 2006 8:47 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

I heard pcj didn't like the idea, but there's something about chucking tiny penguins at a flip switch that sounds awesome to me I'll have to go with him on this, actually. While there's not much to do when you're trapped inside a cage, throwing penguins at a switch doesn't sound like the most logic...
by Datadog
Fri Sep 08, 2006 9:23 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

Another alternative to this whole puzzle is simply to make getting past him harder in the first place. Kinda like the Knights of Ni - once you get him one thing, he'll want something more bizarre and harder to find. Something that'll force the player to backtrack. Or do we already have a scavenger h...
by Datadog
Fri Sep 08, 2006 9:21 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

OK -yeah. Forget the easy answer thing. I don't know what I was thinking on that one. Here's some random distractions. "Hey! A group of girl scouts are looking to give someone a complete makeover!" "Look out! It's gingivitis!" "Hey, look! Top Dollar's running a sale on tuxes!" "Look! A frozen river ...
by Datadog
Thu Sep 07, 2006 8:20 am
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

A simple solution can sometimes be the best way to go. Let us not forget the exceedingly simple puzzle solution in "Secret of Monkey Island" when you get tied to the idol and thrown off the dock.

PICK UP IDOL.
by Datadog
Wed Sep 06, 2006 11:38 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

Just a stupid idea, but how about the bars are vertical, and the solution is simply to WALK out of the cage and exit to your right?
by Datadog
Wed Sep 06, 2006 3:20 pm
Forum: Development Releases
Topic: The Penguin and the trap
Replies: 92
Views: 68144

It would be difficult to knock a switch over with an empty can. I'd sooner throw the clipboard, but even that wouldn't make much sense. Would this solution seem reasonable to a player? Maybe there's a rock on the ground you can use? And any chance of a "Look behind you! A three-headed monkey!"-type ...