Search found 33 matches
- Mon Jul 04, 2005 8:36 pm
- Forum: Development Releases
- Topic: Bootcamp doctor
- Replies: 55
- Views: 80807
- Wed Feb 09, 2005 8:10 am
- Forum: Development Releases
- Topic: Furkunz
- Replies: 87
- Views: 121360
- Sun Jul 04, 2004 6:08 am
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24790
- Sat Jul 03, 2004 4:03 pm
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24790
- Sat Jul 03, 2004 1:49 pm
- Forum: Development Releases
- Topic: Furkunz Outline
- Replies: 11
- Views: 24790
Furkunz Outline
I have here the early version of the outline I'm working on (basically the hintbook copy I write for every section I do). Included is an unfinished chunk of the first scene, which the Roger/Mayor scene is far far too long in. Since this is before I've done the heavy writing for the puzzles if you ha...
- Fri Mar 19, 2004 11:01 pm
- Forum: Development Releases
- Topic: Fortress plot
- Replies: 12
- Views: 27954
Fun fact: An earlier draft of this had the crossroads split off in five different directios, and each direction would lead to one of the needed ingrediants (matches, etc). I don't know if it was the fact that it was infeasible or plain laziness that made me decide to cut out the two extra rooms. And...
- Fri Mar 19, 2004 5:05 pm
- Forum: Development Releases
- Topic: Fortress plot
- Replies: 12
- Views: 27954
Fortress Take Two, Rough Draft 1
This idea went through a couple versions in my head, originally it was going to be a bit of a modification of Waffler's, then I decided to have a Space Quest 3/5 esque "Escape the Robot" type situation. After I decided that I didn't want to that, but wanted to keep the timer (Like Space Qu...
- Sat Jan 03, 2004 10:10 am
- Forum: Development Releases
- Topic: Full-blown musical ending
- Replies: 17
- Views: 37870
- Tue Dec 23, 2003 4:31 pm
- Forum: Development Releases
- Topic: Fortress plot
- Replies: 12
- Views: 27954
Kain agreed with the idea, here's a quick couple pages from my idea of the first puzzle/cut scenes Fortress Script Opening Cutscene Two apes sitting at a console with a satellite screen, and one of the other screens is pacman (or some classic game). Ontop of the console is a window where you can see...
- Tue Dec 23, 2003 3:34 pm
- Forum: Development Releases
- Topic: Fortress plot
- Replies: 12
- Views: 27954
Fortress plot
Since I finally have time I've been thinking about how to frame the fortress part of the game without having it modeled like the moonbase (having to get a disguise and such). A couple other ideas I discussed with Olzen, but one that I thought of recently was having the place attacked by a Gippazoid ...
- Fri Nov 28, 2003 1:40 pm
- Forum: Development Releases
- Topic: New Atrium
- Replies: 3
- Views: 16876
- Sat Nov 15, 2003 7:04 pm
- Forum: Development Releases
- Topic: Robot Al model
- Replies: 11
- Views: 26891
- Sat Nov 15, 2003 4:35 pm
- Forum: Development Releases
- Topic: Robot Al model
- Replies: 11
- Views: 26891
- Fri Nov 14, 2003 10:32 pm
- Forum: Development Releases
- Topic: Cow alien.
- Replies: 13
- Views: 30010
- Mon Oct 27, 2003 6:39 pm
- Forum: Development Releases
- Topic: Owl girl model
- Replies: 12
- Views: 27427