Search found 33 matches

by Eegah
Mon Jul 04, 2005 8:36 pm
Forum: Development Releases
Topic: Bootcamp doctor
Replies: 55
Views: 14236

He looks like Patrick Moore.
by Eegah
Wed Feb 09, 2005 8:10 am
Forum: Development Releases
Topic: Furkunz
Replies: 87
Views: 25128

The way you describe them Justas, they sound like the Nibloanians, the species that Nibbler is a member of on Futurama.
by Eegah
Sun Jul 04, 2004 6:08 am
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 4196

Justas wrote:But what about the other stuff I mentioned?

Or were you just busy when writing that reply?
The other stuff I agreed with, so I didn't address it.

Okay, the mansion might be a bit over, so a fancy hut (2 floors) full of cool stuff that the guy uses all as paperweights. All of it.
by Eegah
Sat Jul 03, 2004 4:03 pm
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 4196

The mansion in the caves works, at least for me, I see the villainous traitor getting all sorts of cool tech stuff from Vohaul in return for his cheating.

I realized the Pelvis reference, I just couldn't think of a better way we could noodle something in a safe puzzle.
by Eegah
Sat Jul 03, 2004 1:49 pm
Forum: Development Releases
Topic: Furkunz Outline
Replies: 11
Views: 4196

Furkunz Outline

I have here the early version of the outline I'm working on (basically the hintbook copy I write for every section I do). Included is an unfinished chunk of the first scene, which the Roger/Mayor scene is far far too long in. Since this is before I've done the heavy writing for the puzzles if you ha...
by Eegah
Fri Mar 19, 2004 11:01 pm
Forum: Development Releases
Topic: Fortress plot
Replies: 12
Views: 4694

Fun fact: An earlier draft of this had the crossroads split off in five different directios, and each direction would lead to one of the needed ingrediants (matches, etc). I don't know if it was the fact that it was infeasible or plain laziness that made me decide to cut out the two extra rooms. And...
by Eegah
Fri Mar 19, 2004 5:05 pm
Forum: Development Releases
Topic: Fortress plot
Replies: 12
Views: 4694

Fortress Take Two, Rough Draft 1

This idea went through a couple versions in my head, originally it was going to be a bit of a modification of Waffler's, then I decided to have a Space Quest 3/5 esque "Escape the Robot" type situation. After I decided that I didn't want to that, but wanted to keep the timer (Like Space Quest 1) I c...
by Eegah
Sat Jan 03, 2004 10:10 am
Forum: Development Releases
Topic: Full-blown musical ending
Replies: 17
Views: 7731

Another sort of variation on that is that she asks him what happened during the adventure and he says "Well..." and then takes off his uniform to reveal a golden jacket and cane. Dissolve to a new long background which has a crude drawing of each locale he went to during the game and he sings a song...
by Eegah
Tue Dec 23, 2003 4:31 pm
Forum: Development Releases
Topic: Fortress plot
Replies: 12
Views: 4694

Kain agreed with the idea, here's a quick couple pages from my idea of the first puzzle/cut scenes Fortress Script Opening Cutscene Two apes sitting at a console with a satellite screen, and one of the other screens is pacman (or some classic game). Ontop of the console is a window where you can see...
by Eegah
Tue Dec 23, 2003 3:34 pm
Forum: Development Releases
Topic: Fortress plot
Replies: 12
Views: 4694

Fortress plot

Since I finally have time I've been thinking about how to frame the fortress part of the game without having it modeled like the moonbase (having to get a disguise and such). A couple other ideas I discussed with Olzen, but one that I thought of recently was having the place attacked by a Gippazoid ...
by Eegah
Fri Nov 28, 2003 1:40 pm
Forum: Development Releases
Topic: New Atrium
Replies: 3
Views: 2061

Fantastic. My mind is blown.
by Eegah
Sat Nov 15, 2003 7:04 pm
Forum: Development Releases
Topic: Robot Al model
Replies: 11
Views: 4314

Santa Claus Conquers The Martians.

Excellent episode.
by Eegah
Sat Nov 15, 2003 4:35 pm
Forum: Development Releases
Topic: Robot Al model
Replies: 11
Views: 4314

Here's how I always pictured Robot Al, just never really clarified in my writing...

Image

Minus, of course, Joel and The Bots.
by Eegah
Fri Nov 14, 2003 10:32 pm
Forum: Development Releases
Topic: Cow alien.
Replies: 13
Views: 5533

Would you kill me if I... say... added another character in quality control (I haven't, but if I... say...do)
by Eegah
Mon Oct 27, 2003 6:39 pm
Forum: Development Releases
Topic: Owl girl model
Replies: 12
Views: 4906

I gotta say that owl thing looks hilarous. Good job.